DB/SkillLine
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Header Info
Records...................135 Fields.....................22 Record Size................88 String Block Size........4607
Structure
Column Field Type 1 ID Integer 2 iRefID_SkillLineCategory Integer 3 skillCostID Integer iRefID somewhere. spellcost? too lazy right now. 4 sRefName String + Loc 5 description String + Loc 6 iRefID_SpellIcon Integer 7 verb String + Loc 8 canLink Integer prof. with recipes
struct SkillLineEntry { uint32 id; // 0 m_ID int32 categoryId; // 1 m_categoryID //uint32 skillCostID; // 2 m_skillCostsID char* name[16]; // 3-18 m_displayName_lang // 19 string flags //char* description[16]; // 20-35 m_description_lang // 36 string flags uint32 spellIcon; // 37 m_spellIconID //char* alternateVerb[16]; // 38-53 m_alternateVerb_lang // 54 string flags uint32 canLink; // 55 m_canLink (prof. with recipes };
http://dev.trinitycore.org/trinitycore2/src/561ac59c59ac/src/game/DBCStructure.h