DB/SheatheSoundLookups: Difference between revisions
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==0.5.3.3368== | |||
struct SheatheSoundLookupsRec { | |||
uint32_t m_ID; | |||
uint32_t m_classID; | |||
uint32_t m_subclassID; | |||
uint32_t m_material; | |||
uint32_t m_checkMaterial; | |||
uint32_t m_sheatheSound; | |||
uint32_t m_unsheatheSound; | |||
}; | |||
==Structure== | ==Structure== | ||
'''Column Field Type Notes''' | '''Column Field Type Notes''' |
Revision as of 15:17, 5 June 2016
0.5.3.3368
struct SheatheSoundLookupsRec { uint32_t m_ID; uint32_t m_classID; uint32_t m_subclassID; uint32_t m_material; uint32_t m_checkMaterial; uint32_t m_sheatheSound; uint32_t m_unsheatheSound; };
Structure
Column Field Type Notes 1 ID Integer 2 Unknown Integer Theory: Type... 4 = shield, 2 = weapon (probably iRefID_ItemSubClass_classID) 3 Unknown Integer Theory: Unique ID per type, per weapon type (probably iRefID_ItemSubClass_subClassID) 4 Unknown Integer Theory: Grouping or type? 0 = shield, 1 = metal weapon, 2 = wood weapon 5 Unknown Integer Shields are 0, everything else is 1.... 6 iRefID_SoundEntries_sheath Integer 7 iRefID_SoundEntries_unsheath Integer