DB/ScalingStatValues: Difference between revisions

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New in WotLK.
New in WotLK.


struct ScalingStatValuesEntry // sizeof(0x60)
{
    m_ID; // +0x0, size 0x4, type 0
    m_charlevel; // +0x4, size 0x4, type 0
    m_shoulderBudget; // +0x8, size 0x4, type 0
    m_trinketBudget; // +0xC, size 0x4, type 0
    m_weaponBudget1H; // +0x10, size 0x4, type 0
    m_rangedBudget; // +0x14, size 0x4, type 0
    m_clothShoulderArmor; // +0x18, size 0x4, type 0
    m_leatherShoulderArmor; // +0x1C, size 0x4, type 0
    m_mailShoulderArmor; // +0x20, size 0x4, type 0
    m_plateShoulderArmor; // +0x24, size 0x4, type 0
    m_weaponDPS1H; // +0x28, size 0x4, type 0
    m_weaponDPS2H; // +0x2C, size 0x4, type 0
    m_spellcasterDPS1H; // +0x30, size 0x4, type 0
    m_spellcasterDPS2H; // +0x34, size 0x4, type 0
    m_rangedDPS; // +0x38, size 0x4, type 0
    m_wandDPS; // +0x3C, size 0x4, type 0
    m_spellPower; // +0x40, size 0x4, type 0
    m_primaryBudget; // +0x44, size 0x4, type 0
    m_tertiaryBudget; // +0x48, size 0x4, type 0
    m_clothCloakArmor; // +0x4C, size 0x4, type 0
    m_clothChestArmor; // +0x50, size 0x4, type 0
    m_leatherChestArmor; // +0x54, size 0x4, type 0
    m_mailChestArmor; // +0x58, size 0x4, type 0
    m_plateChestArmor; // +0x5C, size 0x4, type 0
};
[[Category:DBC]]
[[Category:DBC]]

Revision as of 19:51, 16 April 2011

New in WotLK.

struct ScalingStatValuesEntry // sizeof(0x60)
{
   m_ID; // +0x0, size 0x4, type 0
   m_charlevel; // +0x4, size 0x4, type 0
   m_shoulderBudget; // +0x8, size 0x4, type 0
   m_trinketBudget; // +0xC, size 0x4, type 0
   m_weaponBudget1H; // +0x10, size 0x4, type 0
   m_rangedBudget; // +0x14, size 0x4, type 0
   m_clothShoulderArmor; // +0x18, size 0x4, type 0
   m_leatherShoulderArmor; // +0x1C, size 0x4, type 0
   m_mailShoulderArmor; // +0x20, size 0x4, type 0
   m_plateShoulderArmor; // +0x24, size 0x4, type 0
   m_weaponDPS1H; // +0x28, size 0x4, type 0
   m_weaponDPS2H; // +0x2C, size 0x4, type 0
   m_spellcasterDPS1H; // +0x30, size 0x4, type 0
   m_spellcasterDPS2H; // +0x34, size 0x4, type 0
   m_rangedDPS; // +0x38, size 0x4, type 0
   m_wandDPS; // +0x3C, size 0x4, type 0
   m_spellPower; // +0x40, size 0x4, type 0
   m_primaryBudget; // +0x44, size 0x4, type 0
   m_tertiaryBudget; // +0x48, size 0x4, type 0
   m_clothCloakArmor; // +0x4C, size 0x4, type 0
   m_clothChestArmor; // +0x50, size 0x4, type 0
   m_leatherChestArmor; // +0x54, size 0x4, type 0
   m_mailChestArmor; // +0x58, size 0x4, type 0
   m_plateChestArmor; // +0x5C, size 0x4, type 0
};