DB/PvpDifficulty: Difference between revisions

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(New page: * 1 ID * 2 PVP Zone ID? * 3 Sequence * 4 Level Min * 5 Level Max * 6)
 
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* 1 ID
struct PvpDifficultyEntry // sizeof(0x18)
* 2 PVP Zone ID?
{
* 3 Sequence
    m_ID; // +0x0, size 0x4, type 0
* 4 Level Min
    m_mapID; // +0x4, size 0x4, type 0
* 5 Level Max
    m_rangeIndex; // +0x8, size 0x4, type 0
* 6
    m_minLevel; // +0xC, size 0x4, type 0
    m_maxLevel; // +0x10, size 0x4, type 0
    m_difficulty; // +0x14, size 0x4, type 0
};
 
[[Category:DBC]]

Revision as of 19:48, 16 April 2011

struct PvpDifficultyEntry // sizeof(0x18)
{
   m_ID; // +0x0, size 0x4, type 0
   m_mapID; // +0x4, size 0x4, type 0
   m_rangeIndex; // +0x8, size 0x4, type 0
   m_minLevel; // +0xC, size 0x4, type 0
   m_maxLevel; // +0x10, size 0x4, type 0
   m_difficulty; // +0x14, size 0x4, type 0
};