DB/ParticleColor: Difference between revisions
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[[Category:DBC_WoD]][[Category:6.0.1.18179]] |
Revision as of 00:58, 6 November 2014
This dbc defines colors that are used in CreatureDisplayInfo.dbc to replace particle colors between instances of a model. This is used at imps for example. They normally have "normal" flames in red/orange and get new green/yellow ones assigned, when they are "felimps" with a green texture.
To have models that support this, you need to give the particles an ID at 0x2A in the emitters. This Id should be 0, 11, 12 or 13, depending on which color / behaviour you want.
Structure
Column | Field | Type | Notes |
---|---|---|---|
1 | ID | Integer | |
2-4 | StartColor? | Integer[3] | Not sure about if these are start/mid/end. Idk. |
5-7 | MidColor? | Integer[3] | The integers are 0xAARRGGBB encoded colors. |
8-10 | EndColor? | Integer[3] | [0] is set with 0x2A being 11, [1] with 12 and [2] with 13. |
6.0.1.18179
struct ParticleColorRec { uint32_t m_ID; uint32_t m_start[3]; uint32_t m_mid[3]; uint32_t m_end[3]; };