DB/ParticleColor: Difference between revisions

From wowdev
Jump to navigation Jump to search
m (Added Category WotLK)
mNo edit summary
Line 19: Line 19:
|8-10  || EndColor?  || Integer[3] || [0] is set with 0x2A being 11, [1] with 12 and [2] with 13.
|8-10  || EndColor?  || Integer[3] || [0] is set with 0x2A being 11, [1] with 12 and [2] with 13.
|}
|}
 
==6.0.1.18179==
 
struct ParticleColorRec {
  uint32_t m_ID;
  uint32_t m_start[3];
  uint32_t m_mid[3];
  uint32_t m_end[3];
};
[[Category:DBC]]
[[Category:DBC]]
[[Category:DBC_WotLK]]
[[Category:DBC_WotLK]]

Revision as of 21:05, 2 November 2014

This dbc defines colors that are used in CreatureDisplayInfo.dbc to replace particle colors between instances of a model. This is used at imps for example. They normally have "normal" flames in red/orange and get new green/yellow ones assigned, when they are "felimps" with a green texture.

To have models that support this, you need to give the particles an ID at 0x2A in the emitters. This Id should be 0, 11, 12 or 13, depending on which color / behaviour you want.

Structure

Column Field Type Notes
1 ID Integer
2-4 StartColor? Integer[3] Not sure about if these are start/mid/end. Idk.
5-7 MidColor? Integer[3] The integers are 0xAARRGGBB encoded colors.
8-10 EndColor? Integer[3] [0] is set with 0x2A being 11, [1] with 12 and [2] with 13.

6.0.1.18179

struct ParticleColorRec {
  uint32_t m_ID;
  uint32_t m_start[3];
  uint32_t m_mid[3];
  uint32_t m_end[3];
};