DB/ObjectEffectPackageElem: Difference between revisions
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m (Marlamin moved page ObjectEffectPackageElem.dbc to DB/ObjectEffectPackageElem) |
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Elements of [[ObjectEffectPackage.dbc|ObjectEffectPackages]]. Links between ObjectEffectGroups and Packages and therefore provides for example "FlyingMachineCreature_Vehicle" the set of data in [[ObjectEffect.dbc]] that representates "FlyingMachineCreature_VehicleWalkBackwards" being ID 329. | Elements of [[ObjectEffectPackage.dbc|ObjectEffectPackages]]. Links between ObjectEffectGroups and Packages and therefore provides for example "FlyingMachineCreature_Vehicle" the set of data in [[ObjectEffect.dbc]] that representates "FlyingMachineCreature_VehicleWalkBackwards" being ID 329. | ||
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Revision as of 02:47, 20 July 2016
Elements of ObjectEffectPackages. Links between ObjectEffectGroups and Packages and therefore provides for example "FlyingMachineCreature_Vehicle" the set of data in ObjectEffect.dbc that representates "FlyingMachineCreature_VehicleWalkBackwards" being ID 329. ≥
9183
ID, int objectEffectPackageID, iRefId: ObjectEffectPackage objectEffectGroupID, iRefId: ObjectEffectGroup stateType, int, like animationdata.dbc but other indices. no idea, where this links to.
Movement state
1 Loop 2 Unknown 3 Unknown 4 Unknown 5 Unknown 6 Ascending 7 Descending 8 AttackThrown 10 LoadThrown 12 Run 13 Walk 14 Wound 15 Death 17 Wounds 19 Stand 20 ShuffleLeft 21 ShuffleRight 22 WalkBackwards 23 JumpStart 24 JumpEnd 26 JumpLandRun 27 Swim 28 SwimLeft 29 SwimRight 30 SwimBackwards 31 RunLeft 32 RunRight 33 SwimIdle 34 Sprint 35 JumpEnd 36 JumpStart 37 Moving 38 Idle 40 AttackUnarmed 41 StandVar1 42 SwimIdleVar1
6.0.1.18179
struct ObjectEffectPackageElemRec { uint32_t m_ID; uint32_t m_objectEffectPackageID; uint32_t m_objectEffectGroupID; uint32_t m_stateType; // types and their mapping from AnimationData.dbc are hardcoded in s_objectEffectAnimStateMap. };