DB/LoadingScreenTaxiSplines: Difference between revisions

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(New page: Used exclusively for boats and zeppelins. ==Header Info == Records....................12 Fields.....................19 Record Size................76 String Block Size...........1 ==...)
 
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Used exclusively for boats and zeppelins.  
Used exclusively for boats and zeppelins.  


==Header Info ==
==1.12.1.5875==
  Records....................12
  struct LoadingScreenTaxiSplinesRec {
Fields.....................19
  uint32_t m_ID;
Record Size................76
  uint32_t m_PathID;
  String Block Size...........1
  float m_Locx[10];
 
  float m_Locy[10];
  uint32_t m_LegIndex;
  };
==Structure==
==Structure==
  Column Field Type Notes  
  Column Field Type Notes  
  1 ID Integer
  1 ID Integer
  2 iRefID_[[TaxiPath.dbc|TaxiPath]] Integer
  2 iRefID_[[TaxiPath.dbc|TaxiPath]] Integer
  3 Unknown Float
  3 locationX Float[8]
4 Unknown Float
  11 locationY Float[8]
5 Unknown Float
  19 LegIndex Boolean Something to do with direction / alternate on same path?  
6 Unknown Float
 
7 Unknown Float
==6.0.1.18179==
8 Unknown Float
struct LoadingScreenTaxiSplinesRec {
9 Unknown Float
  uint32_t m_ID;
10 dBank NULL*
  uint32_t m_PathID;
  11 Unknown Float
  float m_Locx[10];
12 Unknown Float
  float m_Locy[10];
13 Unknown Float
  uint32_t m_LegIndex;
14 Unknown Float
  uint32_t m_LoadingScreenID;
15 Unknown Float
  };
16 Unknown Float
[[Category:DBC]]
17 Unknown Float
[[Category:DBC_Vanilla]]
18 dBank NULL*
[[Category:DBC_WotLK]]
  19 Unknown Boolean Something to do with direction / alternate on same path?  
[[Category:DBC_WoD]][[Category:6.0.1.18179]]
   
Retrieved from "http://www.sourcepeek.com/wiki/LoadingScreenTaxiSplines.dbc"

Latest revision as of 22:10, 1 October 2017

Used exclusively for boats and zeppelins.

1.12.1.5875

struct LoadingScreenTaxiSplinesRec {
  uint32_t m_ID;
  uint32_t m_PathID;
  float m_Locx[10];
  float m_Locy[10];
  uint32_t m_LegIndex;
};

Structure

Column	Field 		Type 		Notes 
1 	ID 		Integer 	
2 	iRefID_TaxiPath	Integer 	
3 	locationX 	Float[8] 	
11 	locationY 	Float[8] 
19 	LegIndex 	Boolean 	Something to do with direction / alternate on same path? 

6.0.1.18179

struct LoadingScreenTaxiSplinesRec {
  uint32_t m_ID;
  uint32_t m_PathID;
  float m_Locx[10];
  float m_Locy[10];
  uint32_t m_LegIndex;
  uint32_t m_LoadingScreenID;
};