DB/LiquidType

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Revision as of 19:35, 16 April 2011 by Schlumpf (talk | contribs)
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Properties of water. Added (build: 5428) to account for the damage caused by the Slime in Naxxramas.

Offset Name Type Comment
0 Id int
cata minDetail int
cata loDetailID int
cata hiDetailID int
1 Name string
cata flags int
cata soundBank int
2 flags int Water: 1, 2, 4, 8; Magma: 8, 16, 32, 64; Slime: 2, 64, 256; WMO Ocean: 1, 2, 4, 8, 512
3 Type int 0: Water, 1: Ocean, 2: Magma, 3: Slime
4 SoundEntriesID int SoundEntries.dbc irefid
5 SpellID int Spell.dbc irefID
6 maxDarkenDepth float only for slime and magma
7 fogDarkenIntensity float 7,8,9: Only oceans got values here!
8 ambDarkenIntensity float
9 dirDarkenIntensity float
10 lightID int Only Slime (6) and Magma (7)
11 particleScale float 0: Slime, 1: Water / Ocean, 4: Magma
12 particleMovement int
13 particleTexSlots int
14 LiquidMaterialID int (LiquidMaterial.dbc irefid?) this defines the shaders used. (1: "*sLiquidWater", 2: "*sLiquidMagma", 3: "*sLiquidProcWater%s" where %s is an appendix that is currently always "")
15-19 texture string[6] these are passed into the texture[] of the shaders.
20-22 color int[2]
23-40 floats float[18] most likely these are attributes for the shaders. Water: (23, TextureTilesPerBlock),(24, Rotation) Magma: (23, AnimationX),(24, AnimationY)
41-44 ints int[4] 1 for oceans, 0 or 1250. only set for water / ocean and only for the procedual in all 3 fields. else only the first.