DB/LiquidType

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Revision as of 19:30, 16 April 2011 by Schlumpf (talk | contribs)
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Properties of water. Added (build: 5428) to account for the damage caused by the Slime in Naxxramas.

Offset Name Type Comment
0 Id int
1 Name string
2 flags int Water: 1, 2, 4, 8; Magma: 8, 16, 32, 64; Slime: 2, 64, 256; WMO Ocean: 1, 2, 4, 8, 512
3 Type int 0: Water, 1: Ocean, 2: Magma, 3: Slime
4 SoundEntriesID int SoundEntries.dbc irefid
5 SpellID int Spell.dbc irefID
6 Unknown int only for slime and magma; removed in 3.1. Unknown float[4],
7 Unknown float 7,8,9: Only oceans got values here!
8 Unknown float
9 Unknown float
10 Unknown int Only Slime (6) and Magma (7)
11 Unknown float 0: Slime, 1: Water / Ocean, 4: Magma
12-13 Unknown bool bool[2], 1: Magma, 0: other
14 LiquidMaterialID int (LiquidMaterial.dbc irefid?) this defines the shaders used. (1: "*sLiquidWater", 2: "*sLiquidMagma", 3: "*sLiquidProcWater%s" where %s is an appendix that is currently always "")
15-22 TextureID string Textures string[8]; these are passed into the texture[] of the shaders.
23-40 Unknown float unknown float[18]; most likely these are attributes for the shaders. Water: (23, TextureTilesPerBlock),(24, Rotation) Magma: (23, AnimationX),(24, AnimationY)
41 unknown bool 1 for oceans
42-44 unknown int int[3] 0 or 1250. only set for water / ocean and only for the procedual in all 3 fields. else only the first.

cataclysm

struct LiquidTypeEntry // sizeof(0xC0)
{
   m_ID; // +0x0, size 0x4, type 0
   m_minDetail; // +0x4, size 0x4, type 0
   m_loDetail_ID; // +0x8, size 0x4, type 0
   m_hiDetail_ID; // +0xC, size 0x4, type 0
   m_name; // +0x10, size 0x4, type 2
   m_flags; // +0x14, size 0x4, type 0
   m_soundBank; // +0x18, size 0x4, type 0
   m_soundID; // +0x1C, size 0x4, type 0
   m_spellID; // +0x20, size 0x4, type 0
   m_maxDarkenDepth; // +0x24, size 0x4, type 3
   m_fogDarkenIntensity; // +0x28, size 0x4, type 3
   m_ambDarkenIntensity; // +0x2C, size 0x4, type 3
   m_dirDarkenIntensity; // +0x30, size 0x4, type 3
   m_lightID; // +0x34, size 0x4, type 0
   m_particleScale; // +0x38, size 0x4, type 3
   m_particleMovement; // +0x3C, size 0x4, type 0
   m_particleTexSlots; // +0x40, size 0x4, type 0
   m_materialID; // +0x44, size 0x4, type 0
   m_texture; // +0x48, size 0x18, type 2
   m_color; // +0x60, size 0x8, type 0
   m_float; // +0x68, size 0x48, type 3
   m_int; // +0xB0, size 0x10, type 0
};