DB/LiquidType: Difference between revisions
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*12: Unknown float, 0: Slime, 1: Water / Ocean, 4: Magma | *12: Unknown float, 0: Slime, 1: Water / Ocean, 4: Magma | ||
*13, 14: Unknown bool[2], 1: Magma, 0: other | *13, 14: Unknown bool[2], 1: Magma, 0: other | ||
*15: LiquidMaterial.dbc irefid | *15: (LiquidMaterial.dbc irefid?) this defines the shaders used. (1: "*sLiquidWater", 2: "*sLiquidMagma", 3: "*sLiquidProcWater%s" where %s is an appendix that is currently always "") | ||
*MainTexture string | *MainTexture string | ||
*Texture2 string, ("procedural*DepthTex") | *Texture2 string, ("procedural*DepthTex") |
Revision as of 21:51, 31 August 2009
Properties of water. Added (build: 5428) to account for the damage caused by the Slime in Naxxramas.
- 0: Id int
- 1: Name string
- 2: flags int,Water: 1, 2, 4, 8; Magma: 8, 16, 32, 64; Slime: 2, 64, 256; WMO Ocean: 1, 2, 4, 8, 512
- 3: Type int, 0: Water, 1: Ocean, 2: Magma, 3: Slime
- 4: SoundEntries.dbc irefid
- 5: Spell.dbc irefID
- 6: Unknown int, Another Type?
- 7,8,9,10: Unknown float[4], Only oceans got values here!
- 11: Unknown int, Only Slime (6) and Magma (7)
- 12: Unknown float, 0: Slime, 1: Water / Ocean, 4: Magma
- 13, 14: Unknown bool[2], 1: Magma, 0: other
- 15: (LiquidMaterial.dbc irefid?) this defines the shaders used. (1: "*sLiquidWater", 2: "*sLiquidMagma", 3: "*sLiquidProcWater%s" where %s is an appendix that is currently always "")
- MainTexture string
- Texture2 string, ("procedural*DepthTex")
- texture3-8, More textures for additional layers? last two null
- unknown float[4]
- unknown null[4]
- parameters for procedual things, {float[2], null, float[7]}
- unknown bool, 1 for oceans and the procedual test.
- unknown int[3] 0 or 1250. only set for water / ocean and only for the procedual in all 3 fields. else only the first.