DB/LiquidType: Difference between revisions

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Line 12: Line 12:
*12: Unknown float, 0: Slime, 1: Water / Ocean, 4: Magma
*12: Unknown float, 0: Slime, 1: Water / Ocean, 4: Magma
*13, 14: Unknown bool[2], 1: Magma, 0: other
*13, 14: Unknown bool[2], 1: Magma, 0: other
*15: LiquidMaterial.dbc irefid
*15: (LiquidMaterial.dbc irefid?) this defines the shaders used. (1: "*sLiquidWater", 2: "*sLiquidMagma", 3: "*sLiquidProcWater%s" where %s is an appendix that is currently always "")
*MainTexture string
*MainTexture string
*Texture2 string, ("procedural*DepthTex")
*Texture2 string, ("procedural*DepthTex")

Revision as of 21:51, 31 August 2009

Properties of water. Added (build: 5428) to account for the damage caused by the Slime in Naxxramas.

  • 0: Id int
  • 1: Name string
  • 2: flags int,Water: 1, 2, 4, 8; Magma: 8, 16, 32, 64; Slime: 2, 64, 256; WMO Ocean: 1, 2, 4, 8, 512
  • 3: Type int, 0: Water, 1: Ocean, 2: Magma, 3: Slime
  • 4: SoundEntries.dbc irefid
  • 5: Spell.dbc irefID
  • 6: Unknown int, Another Type?
  • 7,8,9,10: Unknown float[4], Only oceans got values here!
  • 11: Unknown int, Only Slime (6) and Magma (7)
  • 12: Unknown float, 0: Slime, 1: Water / Ocean, 4: Magma
  • 13, 14: Unknown bool[2], 1: Magma, 0: other
  • 15: (LiquidMaterial.dbc irefid?) this defines the shaders used. (1: "*sLiquidWater", 2: "*sLiquidMagma", 3: "*sLiquidProcWater%s" where %s is an appendix that is currently always "")
  • MainTexture string
  • Texture2 string, ("procedural*DepthTex")
  • texture3-8, More textures for additional layers? last two null
  • unknown float[4]
  • unknown null[4]
  • parameters for procedual things, {float[2], null, float[7]}
  • unknown bool, 1 for oceans and the procedual test.
  • unknown int[3] 0 or 1250. only set for water / ocean and only for the procedual in all 3 fields. else only the first.