DB/LiquidType: Difference between revisions

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Properties of water. Added (build: 5428) to account for the damage caused by the Slime in Naxxramas.  
Properties of water. Added (build: 5428) to account for the damage caused by the Slime in Naxxramas.  


==Header Info==
*Id int
Records.....................6
*Name string
Fields......................4
*unknown int,Water 15, Magma 120, Slime 322
Record Size................16
*Type int, 0: Water, 1: Ocean, 2: Magma, 3: Slime
String Block Size..........65
*SoundEntries.dbc irefid
 
*Spell.dbc irefID
==Structure==
*Unknown int, Another Type?
Column Field Type Notes
*Unknown float[4], Only oceans got values here!
1 ID Integer
*Unknown int, Only Slime (6) and Magma (7)
2 sRefCon String Name of the liquid
*Unknown float, 0: Slime, 1: Water / Ocean, 4: Magma
3 Unknown Integer Q: bonus granted before becoming Fatigued? example: X seconds = (BaseMilliseconds/1000)*Bonus;
*Unknown bool[2], 1: Magma, 0: other
4 iRefID_[[Spell.dbc|Spell]] Integer Spell activated when in the liquid.  
*Flags? int, (1: procedural, 2: ?. Values: 1: rivers, oceans,2: slime, lava,3: procedural test)
 
*MainTexture string
Retrieved from "http://www.sourcepeek.com/wiki/LiquidType.dbc"
*Texture2 string, ("procedural*DepthTex")
*texture3-8, More textures for additional layers? last two null
*unknown float[4]
*unknown null[4]
*parameters for procedual things, {float[2], null, float[7]}
*unknown bool, 1 for oceans and the procedual test.
*unknown int[3] 0 or 1250. only set for water / ocean and only for the procedual in all 3 fields. else only the first.


[[Category:DBC]]
[[Category:DBC]]

Revision as of 21:23, 26 October 2008

Properties of water. Added (build: 5428) to account for the damage caused by the Slime in Naxxramas.

  • Id int
  • Name string
  • unknown int,Water 15, Magma 120, Slime 322
  • Type int, 0: Water, 1: Ocean, 2: Magma, 3: Slime
  • SoundEntries.dbc irefid
  • Spell.dbc irefID
  • Unknown int, Another Type?
  • Unknown float[4], Only oceans got values here!
  • Unknown int, Only Slime (6) and Magma (7)
  • Unknown float, 0: Slime, 1: Water / Ocean, 4: Magma
  • Unknown bool[2], 1: Magma, 0: other
  • Flags? int, (1: procedural, 2: ?. Values: 1: rivers, oceans,2: slime, lava,3: procedural test)
  • MainTexture string
  • Texture2 string, ("procedural*DepthTex")
  • texture3-8, More textures for additional layers? last two null
  • unknown float[4]
  • unknown null[4]
  • parameters for procedual things, {float[2], null, float[7]}
  • unknown bool, 1 for oceans and the procedual test.
  • unknown int[3] 0 or 1250. only set for water / ocean and only for the procedual in all 3 fields. else only the first.