DB/LiquidMaterial: Difference between revisions
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Note that mapping to shaders etc is hardcoded. (see table below) | Note that mapping to shaders etc is hardcoded. (see table below) | ||
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==Structure== | ==Structure== | ||
{| style="background:#FCFCFC; color:black" | {| style="background:#FCFCFC; color:black" |
Revision as of 02:46, 20 July 2016
Note that mapping to shaders etc is hardcoded. (see table below)
Structure
Column | Field | Type | Notes |
---|---|---|---|
1 | ID | Integer | |
2 | LiquidVertexFormat | Flags | |
3 | flags | Boolean | &1: isTransparent |
mapping as of 15464
switch (materialId) { case 1: return new Liquid::CMaterialWater(); case 2: return new Liquid::CMaterialMagma(); case 3: return new Liquid::CMaterialWater(); // yes, twice case 4: return new Liquid::CMaterialMagma(); // yes, twice case 5: return new Liquid::CMaterialMercury(); case 10: return new Liquid::CMaterialFog(); case 8: default: return new Liquid::CMaterialDebug(); }
6.0.1.18179
struct LiquidMaterialRec { uint32_t m_ID; uint32_t m_LVF; uint32_t m_flags; };