DB/LiquidMaterial: Difference between revisions
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m (Marlamin moved page LiquidMaterial.dbc to DB/LiquidMaterial) |
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(3 intermediate revisions by 3 users not shown) | |||
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Note that mapping to shaders etc is hardcoded. (see table below) | Note that mapping to shaders etc is hardcoded. (see table below) | ||
{{Template:Sandbox/VersionRange|min_expansionlevel=3}} | |||
==Structure== | ==Structure== | ||
{| style="background:#FCFCFC; color:black" | {| style="background:#FCFCFC; color:black" | ||
Line 17: | Line 16: | ||
|3 || flags || Boolean || &1: isTransparent | |3 || flags || Boolean || &1: isTransparent | ||
|} | |} | ||
== mapping as of 15464 == | == mapping as of 15464 == | ||
Line 28: | Line 25: | ||
return new Liquid::CMaterialMagma(); | return new Liquid::CMaterialMagma(); | ||
case 3: | case 3: | ||
return new Liquid::CMaterialWater(); // | return new Liquid::CMaterialWater(); // "Water 2.0" | ||
case 4: | case 4: | ||
return new Liquid::CMaterialMagma(); // yes, twice | return new Liquid::CMaterialMagma(); // yes, twice | ||
Line 45: | Line 42: | ||
uint32_t m_ID; | uint32_t m_ID; | ||
uint32_t m_LVF; | uint32_t m_LVF; | ||
uint32_t m_flags; | uint32_t m_flags; // &1: IsTransparent, &2: IsVisualOnly | ||
}; | }; | ||
[[Category:DBC]][[Category:3.0.2.8905]] | [[Category:DBC]][[Category:3.0.2.8905]] | ||
[[Category:DBC_WotLK]] | [[Category:DBC_WotLK]] | ||
[[Category:DBC_WoD]][[Category:6.0.1.18179]] | [[Category:DBC_WoD]][[Category:6.0.1.18179]] |
Latest revision as of 00:54, 23 April 2020
Note that mapping to shaders etc is hardcoded. (see table below)
Structure
Column | Field | Type | Notes |
---|---|---|---|
1 | ID | Integer | |
2 | LiquidVertexFormat | Flags | |
3 | flags | Boolean | &1: isTransparent |
mapping as of 15464
switch (materialId) { case 1: return new Liquid::CMaterialWater(); case 2: return new Liquid::CMaterialMagma(); case 3: return new Liquid::CMaterialWater(); // "Water 2.0" case 4: return new Liquid::CMaterialMagma(); // yes, twice case 5: return new Liquid::CMaterialMercury(); case 10: return new Liquid::CMaterialFog(); case 8: default: return new Liquid::CMaterialDebug(); }
6.0.1.18179
struct LiquidMaterialRec { uint32_t m_ID; uint32_t m_LVF; uint32_t m_flags; // &1: IsTransparent, &2: IsVisualOnly };