DB/ItemVisuals: Difference between revisions
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These define sets of visual effects for enchantments. | These define sets of visual effects for enchantments. | ||
==0.5.3.3368, 1.12.1.5875== | ==0.5.3.3368, 1.12.1.5875, 6.0.1.18179== | ||
struct ItemVisualsRec { | struct ItemVisualsRec { | ||
uint32_t m_ID; | uint32_t m_ID; | ||
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|} | |} | ||
[[Category:DBC]] | [[Category:DBC]] | ||
[[Category:DBC_Alpha]] | [[Category:DBC_Alpha]] |
Revision as of 15:22, 12 October 2017
These define sets of visual effects for enchantments.
0.5.3.3368, 1.12.1.5875, 6.0.1.18179
struct ItemVisualsRec { uint32_t m_ID; foreign_keyⁱ<uint32_t, &ItemVisualEffectsRec::m_ID> m_Slot[5]; };
Structure
Column | Field | Type | Notes |
---|---|---|---|
1 | ID | Integer | |
2 | VisualEffect1 | iRefID | There are 5 attachment points in weapons. |
3 | VisualEffect2 | iRefID | These values assign them a specific effect. |
4 | VisualEffect3 | iRefID | The ItemVisualEffects-Database only holds filenames. |
5 | VisualEffect4 | iRefID | |
6 | VisualEffect5 | iRefID |