DB/ItemVisuals: Difference between revisions

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==Header Info ==
These define sets of visual effects for enchantments.
Records....................35
 
  Fields......................6
==0.5.3.3368, 1.12.1.5875, 6.0.1.18179, 8.0.1.25902==
Record Size................24
  struct ItemVisualsRec {
  String Block Size...........1
  uint32_t m_ID;
  {{Template:Type/foreign_key|table=ItemVisualEffects}} m_Slot[5];
  };


==Structure==
==Structure==
'''Column Field Type Notes'''
{| style="background:#FCFCFC; color:black"
  1 ID Integer
|-
2 iRefID_[[ItemVisualEffects.dbc|ItemVisualEffects]]_1 Integer Theory: 5 different locations on the model ?
! width="80" | Column  
3 iRefID_[[ItemVisualEffects.dbc|ItemVisualEffects]]_2 Integer
! width="180" | Field  
4 iRefID_[[ItemVisualEffects.dbc|ItemVisualEffects]]_3 Integer
! width="80" | Type  
5 iRefID_[[ItemVisualEffects.dbc|ItemVisualEffects]]_4 Integer
! width="500" | Notes
6 iRefID_[[ItemVisualEffects.dbc|ItemVisualEffects]]_5 Integer
|-
 
| 1 || ID || Integer ||
Retrieved from "http://www.sourcepeek.com/wiki/ItemVisuals.dbc"
|- style="background:#F0F8FF;"
| 2 || [[ItemVisualEffects.dbc|VisualEffect1]] || iRefID || There are 5 attachment points in weapons.
|- style="background:#F0F8FF;"
| 3 || [[ItemVisualEffects.dbc|VisualEffect2]] || iRefID || These values assign them a specific effect.
|- style="background:#F0F8FF;"
| 4 || [[ItemVisualEffects.dbc|VisualEffect3]] || iRefID || The ItemVisualEffects-Database only holds filenames.
|- style="background:#F0F8FF;"
| 5 || [[ItemVisualEffects.dbc|VisualEffect4]] || iRefID ||
|- style="background:#F0F8FF;"
| 6 || [[ItemVisualEffects.dbc|VisualEffect5]] || iRefID ||
|}


[[Category:DBC]]
[[Category:DBC]]
[[Category:DBC_Alpha]]
[[Category:DBC_Vanilla]]
[[Category:3.0.2.8905]][[Category:DBC_WotLK]]
[[Category:DBC_WoD]][[Category:6.0.1.18179]]

Latest revision as of 22:39, 2 February 2018

These define sets of visual effects for enchantments.

0.5.3.3368, 1.12.1.5875, 6.0.1.18179, 8.0.1.25902

struct ItemVisualsRec {
  uint32_t m_ID;
  foreign_key<uint32_t, &ItemVisualEffectsRec::m_ID> m_Slot[5];
};

Structure

Column Field Type Notes
1 ID Integer
2 VisualEffect1 iRefID There are 5 attachment points in weapons.
3 VisualEffect2 iRefID These values assign them a specific effect.
4 VisualEffect3 iRefID The ItemVisualEffects-Database only holds filenames.
5 VisualEffect4 iRefID
6 VisualEffect5 iRefID