DB/ItemVisuals: Difference between revisions

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These define sets of visual effects for enchantments.
These define sets of visual effects for enchantments.


==0.5.3.3368, 1.12.1.5875, 6.0.1.18179==
==0.5.3.3368, 1.12.1.5875, 6.0.1.18179, 8.0.1.25902==
  struct ItemVisualsRec {
  struct ItemVisualsRec {
   uint32_t m_ID;
   uint32_t m_ID;
   {{Template:Type/foreign_key|table=ItemVisualEffects}} m_Slot[5];
   {{Template:Type/foreign_key|table=ItemVisualEffects}} m_Slot[5];
  };
  };
==Structure==
==Structure==
{| style="background:#FCFCFC; color:black"
{| style="background:#FCFCFC; color:black"

Latest revision as of 22:39, 2 February 2018

These define sets of visual effects for enchantments.

0.5.3.3368, 1.12.1.5875, 6.0.1.18179, 8.0.1.25902

struct ItemVisualsRec {
  uint32_t m_ID;
  foreign_key<uint32_t, &ItemVisualEffectsRec::m_ID> m_Slot[5];
};

Structure

Column Field Type Notes
1 ID Integer
2 VisualEffect1 iRefID There are 5 attachment points in weapons.
3 VisualEffect2 iRefID These values assign them a specific effect.
4 VisualEffect3 iRefID The ItemVisualEffects-Database only holds filenames.
5 VisualEffect4 iRefID
6 VisualEffect5 iRefID