DB/ItemVisuals: Difference between revisions

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m (Marlamin moved page ItemVisuals.dbc to DB/ItemVisuals)
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Line 27: Line 27:
  struct ItemVisualsRec {
  struct ItemVisualsRec {
   uint32_t m_ID;
   uint32_t m_ID;
   uint32_t m_Slot[5];
   {{Template:Type/foreign_key|table=ItemVisualEffects}} m_Slot[5];
  };
  };
[[Category:DBC]][[Category:3.0.2.8905]][[Category:DBC_WotLK]]
[[Category:DBC]][[Category:3.0.2.8905]][[Category:DBC_WotLK]]
[[Category:DBC_WoD]][[Category:6.0.1.18179]]
[[Category:DBC_WoD]][[Category:6.0.1.18179]]

Revision as of 00:04, 15 February 2016

These define sets of visual effects for enchantments.

Structure

Column Field Type Notes
1 ID Integer
2 VisualEffect1 iRefID There are 5 attachment points in weapons.
3 VisualEffect2 iRefID These values assign them a specific effect.
4 VisualEffect3 iRefID The ItemVisualEffects-Database only holds filenames.
5 VisualEffect4 iRefID
6 VisualEffect5 iRefID

Retrieved from "http://www.sourcepeek.com/wiki/ItemVisuals.dbc"

6.0.1.18179

struct ItemVisualsRec {
  uint32_t m_ID;
  foreign_key<uint32_t, &ItemVisualEffectsRec::m_ID> m_Slot[5];
};