DB/ItemVisuals: Difference between revisions
Jump to navigation
Jump to search
m (Marlamin moved page ItemVisuals.dbc to DB/ItemVisuals) |
mNo edit summary |
||
Line 27: | Line 27: | ||
struct ItemVisualsRec { | struct ItemVisualsRec { | ||
uint32_t m_ID; | uint32_t m_ID; | ||
{{Template:Type/foreign_key|table=ItemVisualEffects}} m_Slot[5]; | |||
}; | }; | ||
[[Category:DBC]][[Category:3.0.2.8905]][[Category:DBC_WotLK]] | [[Category:DBC]][[Category:3.0.2.8905]][[Category:DBC_WotLK]] | ||
[[Category:DBC_WoD]][[Category:6.0.1.18179]] | [[Category:DBC_WoD]][[Category:6.0.1.18179]] |
Revision as of 00:04, 15 February 2016
These define sets of visual effects for enchantments.
Structure
Column | Field | Type | Notes |
---|---|---|---|
1 | ID | Integer | |
2 | VisualEffect1 | iRefID | There are 5 attachment points in weapons. |
3 | VisualEffect2 | iRefID | These values assign them a specific effect. |
4 | VisualEffect3 | iRefID | The ItemVisualEffects-Database only holds filenames. |
5 | VisualEffect4 | iRefID | |
6 | VisualEffect5 | iRefID |
Retrieved from "http://www.sourcepeek.com/wiki/ItemVisuals.dbc"
6.0.1.18179
struct ItemVisualsRec { uint32_t m_ID; foreign_keyⁱ<uint32_t, &ItemVisualEffectsRec::m_ID> m_Slot[5]; };