DB/ItemSubClass: Difference between revisions
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{{Template:Type|langstringref}} m_verboseName_lang; | {{Template:Type|langstringref}} m_verboseName_lang; | ||
uint32_t m_generatedID; | uint32_t m_generatedID; | ||
}; | |||
==1.12.1.5875== | |||
struct ItemSubClassRec { | |||
uint32_t m_classID; | |||
uint32_t m_subClassID; | |||
uint32_t m_prerequisiteProficiency; | |||
uint32_t m_postrequisiteProficiency; | |||
uint32_t m_flags; | |||
uint32_t m_displayFlags; | |||
uint32_t m_weaponParrySeq; | |||
uint32_t m_weaponReadySeq; | |||
uint32_t m_weaponAttackSeq; | |||
uint32_t m_WeaponSwingSize; | |||
{{Template:Type|langstringref}} m_displayName_lang; | |||
{{Template:Type|langstringref}} m_verboseName_lang; | |||
}; | }; | ||
==Structure== | ==Structure== |
Revision as of 22:20, 1 October 2017
0.5.3.3368
struct ItemSubClassRec { uint32_t m_classID; uint32_t m_subClassID; uint32_t m_prerequisiteProficiency; uint32_t m_postrequisiteProficiency; uint32_t m_flags; uint32_t m_displayFlags; uint32_t m_weaponParrySeq; uint32_t m_weaponReadySeq; uint32_t m_weaponAttackSeq; uint32_t m_WeaponSwingSize; langstringrefⁱ m_displayName_lang; langstringrefⁱ m_verboseName_lang; uint32_t m_generatedID; };
1.12.1.5875
struct ItemSubClassRec { uint32_t m_classID; uint32_t m_subClassID; uint32_t m_prerequisiteProficiency; uint32_t m_postrequisiteProficiency; uint32_t m_flags; uint32_t m_displayFlags; uint32_t m_weaponParrySeq; uint32_t m_weaponReadySeq; uint32_t m_weaponAttackSeq; uint32_t m_WeaponSwingSize; langstringrefⁱ m_displayName_lang; langstringrefⁱ m_verboseName_lang; };
Structure
Column Field Type Notes 1 iRefID_ItemClass Integer 2 subClassID Integer Index, non-unique, type. 3 prerequisiteProficiency Integer 4 postrequisiteProficiency Integer 5 flags Integer 6 displayFlags Integer 7 weaponParrySeq Integer 8 weaponReadySeq Integer 9 weaponAttackSeq Integer 10 WeaponSwingSize Integer Melee slots required. 11-27 displayName String + Loc 28-44 verboseName String + Loc
6.0.1.18179
struct ItemSubClassRec { uint8_t padding_0[4]; foreign_keyⁱ<uint32_t, &ItemClassRec::m_classID> m_classID; uint32_t m_subClassID; uint32_t m_prerequisiteProficiency; uint32_t m_postrequisiteProficiency; uint32_t m_flags; uint32_t m_displayFlags; uint32_t m_weaponParrySeq; uint32_t m_weaponReadySeq; uint32_t m_weaponAttackSeq; uint32_t m_WeaponSwingSize; // match with WeaponSwingSounds2Rec::m_SwingType langstringrefⁱ m_displayName_lang; langstringrefⁱ m_verboseName_lang; };
m_flags
enum { flag_unk_0x20 = 0x20, // CGPlayer_C::AttachObjComponent CGUnit_C::AttachVirtualComponent flag_unk_0x40 = 0x40, // Spell_C_HaveEquippedSpellItems : Appears to disable the itemsubclass check flag_unk_0x200 = 0x200, // Script_GetAuctionInvTypes };
m_displayFlags
enum { displayFlag_unk_0x01 = 1, // CGContainerInfo::IsSearchFiltered, SendItemInfo displayFlag_unk_0x02 = 2, // Script_QueryAuctionItems, Script_GetDetailColumnString, Script_GetAuctionItemSubClasses, Script_GetAuctionInvTypes displayFlag_unk_0x04 = 4, // Script_GetInventoryItemCount };