DB/ItemSubClass: Difference between revisions
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uint32_t m_weaponAttackSeq; | uint32_t m_weaponAttackSeq; | ||
uint32_t m_WeaponSwingSize; | uint32_t m_WeaponSwingSize; | ||
{{Template:Type| | {{Template:Type|langstringref}} m_displayName_lang; | ||
{{Template:Type|langstringref}} m_verboseName_lang; | |||
{{Template:Type| | |||
uint32_t m_generatedID; | uint32_t m_generatedID; | ||
}; | }; | ||
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uint32_t m_weaponAttackSeq; | uint32_t m_weaponAttackSeq; | ||
uint32_t m_WeaponSwingSize; // match with [[WeaponSwingSounds2.dbc|WeaponSwingSounds2Rec]]::m_SwingType | uint32_t m_WeaponSwingSize; // match with [[WeaponSwingSounds2.dbc|WeaponSwingSounds2Rec]]::m_SwingType | ||
{{Template:Type| | {{Template:Type|langstringref}} m_displayName_lang; | ||
{{Template:Type| | {{Template:Type|langstringref}} m_verboseName_lang; | ||
}; | }; | ||
[[Category:DBC]] | [[Category:DBC]] | ||
[[Category:DBC_WotLK]] | [[Category:DBC_WotLK]] | ||
[[Category:DBC_WoD]][[Category:6.0.1.18179]] | [[Category:DBC_WoD]][[Category:6.0.1.18179]] |
Revision as of 22:50, 12 June 2016
0.5.3.3368
struct ItemSubClassRec { uint32_t m_classID; uint32_t m_subClassID; uint32_t m_prerequisiteProficiency; uint32_t m_postrequisiteProficiency; uint32_t m_flags; uint32_t m_displayFlags; uint32_t m_weaponParrySeq; uint32_t m_weaponReadySeq; uint32_t m_weaponAttackSeq; uint32_t m_WeaponSwingSize; langstringrefⁱ m_displayName_lang; langstringrefⁱ m_verboseName_lang; uint32_t m_generatedID; };
Structure
Column Field Type Notes 1 iRefID_ItemClass Integer 2 subClassID Integer Index, non-unique, type. 3 prerequisiteProficiency Integer 4 postrequisiteProficiency Integer 5 flags Integer 6 displayFlags Integer 7 weaponParrySeq Integer 8 weaponReadySeq Integer 9 weaponAttackSeq Integer 10 WeaponSwingSize Integer Melee slots required. 11-27 displayName String + Loc 28-44 verboseName String + Loc
6.0.1.18179
struct ItemSubClassRec { uint8_t padding_0[4]; foreign_keyⁱ<uint32_t, &ItemClassRec::m_classID> m_classID; uint32_t m_subClassID; uint32_t m_prerequisiteProficiency; uint32_t m_postrequisiteProficiency; uint32_t m_flags; uint32_t m_displayFlags; uint32_t m_weaponParrySeq; uint32_t m_weaponReadySeq; uint32_t m_weaponAttackSeq; uint32_t m_WeaponSwingSize; // match with WeaponSwingSounds2Rec::m_SwingType langstringrefⁱ m_displayName_lang; langstringrefⁱ m_verboseName_lang; };