DB/ItemGroupSounds: Difference between revisions

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==Header Info ==
Groups of sounds that are used for items. Just a database to get those fields out of the [[ItemDisplayInfo.dbc|display info]].
Records....................24
Fields......................5
Record Size................20
String Block Size...........1


==Structure==
==Structure==
'''Column Field Type '''
{| style="background:#FCFCFC; color:black"
  1 ID Integer
|-
2 iRefID_[[SoundEntries.dbc|SoundEntries]]_pickup Integer
! width="80" | Column  
3 iRefID_[[SoundEntries.dbc|SoundEntries]]_putdown Integer
! width="180 " | Field  
4 iRefID_[[SoundEntries.dbc|SoundEntries]]_Unknown Integer
! width="80" | Type  
  ''5 PH NULL''
! width="500" | Notes
|-
| 1 || ID || Integer ||
|- style="background:#F0F8FF;"
| 2 || [[SoundEntries.dbc|Pickup]] || iRefID || Sounds used for these actions.
|- style="background:#F0F8FF;"
| 3 || [[SoundEntries.dbc|PutDown]] || iRefID ||
|- style="background:#F0F8FF;"
| 4 || [[SoundEntries.dbc|Unknown]] || iRefID ||
|-
| 5 || Unknown || NULL ||
|}


Retrieved from "http://www.sourcepeek.com/wiki/ItemGroupSounds.dbc"
==0.5.3.3368, 1.12.1.5875, 6.0.1.18179==
struct ItemGroupSoundsRec {
  uint32_t m_ID;
  uint32_t m_sound[4]; // ITEMSOUNDTYPE
};
enum ITEMSOUNDTYPE
{
  ITEMSOUND_PICKUP = 0x0,
  ITEMSOUND_DROP = 0x1,
  ITEMSOUND_USE = 0x2,
  ITEMSOUND_CLOSE = 0x3,
  NUM_ITEMSOUNDS = 0x4,
};
 
 
[[Category:DBC]]
[[Category:DBC_Alpha]]
[[Category:DBC_Vanilla]]
[[Category:3.0.2.8905]]
[[Category:DBC_WotLK]]
[[Category:DBC_WoD]][[Category:6.0.1.18179]]

Latest revision as of 14:59, 3 October 2017

Groups of sounds that are used for items. Just a database to get those fields out of the display info.

Structure

Column Field Type Notes
1 ID Integer
2 Pickup iRefID Sounds used for these actions.
3 PutDown iRefID
4 Unknown iRefID
5 Unknown NULL

0.5.3.3368, 1.12.1.5875, 6.0.1.18179

struct ItemGroupSoundsRec {
  uint32_t m_ID;
  uint32_t m_sound[4]; // ITEMSOUNDTYPE
};

enum ITEMSOUNDTYPE
{
  ITEMSOUND_PICKUP = 0x0,
  ITEMSOUND_DROP = 0x1,
  ITEMSOUND_USE = 0x2,
  ITEMSOUND_CLOSE = 0x3,
  NUM_ITEMSOUNDS = 0x4,
};