DB/ItemGroupSounds: Difference between revisions

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m (Marlamin moved page ItemGroupSounds.dbc to DB/ItemGroupSounds)
 
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Retrieved from "http://www.sourcepeek.com/wiki/ItemGroupSounds.dbc"
==0.5.3.3368, 1.12.1.5875, 6.0.1.18179==
 
==6.0.1.18179==
  struct ItemGroupSoundsRec {
  struct ItemGroupSoundsRec {
   uint32_t m_ID;
   uint32_t m_ID;
   uint32_t m_sound[4];
   uint32_t m_sound[4]; // ITEMSOUNDTYPE
};
enum ITEMSOUNDTYPE
{
  ITEMSOUND_PICKUP = 0x0,
  ITEMSOUND_DROP = 0x1,
  ITEMSOUND_USE = 0x2,
  ITEMSOUND_CLOSE = 0x3,
  NUM_ITEMSOUNDS = 0x4,
  };
  };
[[Category:DBC]][[Category:3.0.2.8905]][[Category:DBC_WotLK]]
 
 
[[Category:DBC]]
[[Category:DBC_Alpha]]
[[Category:DBC_Vanilla]]
[[Category:3.0.2.8905]]
[[Category:DBC_WotLK]]
[[Category:DBC_WoD]][[Category:6.0.1.18179]]
[[Category:DBC_WoD]][[Category:6.0.1.18179]]

Latest revision as of 14:59, 3 October 2017

Groups of sounds that are used for items. Just a database to get those fields out of the display info.

Structure

Column Field Type Notes
1 ID Integer
2 Pickup iRefID Sounds used for these actions.
3 PutDown iRefID
4 Unknown iRefID
5 Unknown NULL

0.5.3.3368, 1.12.1.5875, 6.0.1.18179

struct ItemGroupSoundsRec {
  uint32_t m_ID;
  uint32_t m_sound[4]; // ITEMSOUNDTYPE
};

enum ITEMSOUNDTYPE
{
  ITEMSOUND_PICKUP = 0x0,
  ITEMSOUND_DROP = 0x1,
  ITEMSOUND_USE = 0x2,
  ITEMSOUND_CLOSE = 0x3,
  NUM_ITEMSOUNDS = 0x4,
};