Structure
Column
|
Field
|
Type
|
Notes
|
0 |
itemID |
Integer |
|
1 |
ItemClass |
iRefID |
|
2 |
ItemSubClass |
iRefID |
|
3 |
sound_override_subclassid |
Integer |
-1 - 20, mostly -1, same as ItemCache.wdb column5
|
4 |
MaterialID |
iRefID |
-1 - 8
|
5 |
ItemDisplayInfo |
iRefID |
|
6 |
InventorySlotID |
Integer |
These inventory slot ID's are used to determine how an item may be equipped, see below
|
7 |
SheathID |
Integer |
0 -4, mostly 0
|
InventorySlotID
ID
|
Slot type
|
0 |
None
|
1 |
Head
|
2 |
Neck
|
3 |
Shoulders
|
4 |
Shirt
|
5 |
Vest
|
6 |
Waist
|
7 |
Legs
|
8 |
Feet
|
9 |
Wrist
|
10 |
Hands
|
11 |
Ring
|
12 |
Trinket
|
13 |
One hand
|
14 |
Shield
|
15 |
Bow
|
16 |
Back
|
17 |
Two hand
|
18 |
Bag
|
19 |
Tabbard
|
20 |
Robe
|
21 |
Main hand
|
22 |
Off hand
|
23 |
Held
|
24 |
Ammo
|
25 |
Thrown
|
26 |
Ranged
|
27 |
Ranged (Can't remember what)
|
28 |
Relic
|
Retrieved from "http://www.sourcepeek.com/wiki/Inventory_Slots"
Pre 3.*
Column
|
Field
|
Type
|
Notes
|
0 |
itemID |
Integer |
|
1 |
ItemDisplayInfo |
iRefID |
|
2 |
InventorySlotID |
Integer |
These inventory slot ID's are used to determine how an item may be equipped, see below
|
3 |
ItemClass |
iRefID |
|