DB/Item

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Revision as of 16:34, 18 August 2009 by Schlumpf (talk | contribs) (Structure: Added cross reference to Material.dbc.)
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Structure

Column Field Type Notes
0 itemID Integer
1 ItemClass iRefID
2 ItemSubClass iRefID
3 Unknown Integer -1 - 20, mostly -1, same as ItemCache.wdb column5
4 MaterialID iRefID -1 - 8
5 ItemDisplayInfo iRefID
6 InventorySlotID Integer These inventory slot ID's are used to determine how an item may be equipped, see below
7 SheathID Integer 0 -4, mostly 0

InventorySlotID

ID Slot type
0 None
1 Head
2 Neck
3 Shoulders
4 Shirt
5 Vest
6 Waist
7 Legs
8 Feet
9 Wrist
10 Hands
11 Ring
12 Trinket
13 One hand
14 Shield
15 Bow
16 Back
17 Two hand
18 Bag
19 Tabbard
20 Robe
21 Main hand
22 Off hand
23 Held
24 Ammo
25 Thrown
26 Ranged
27 Ranged (Can't remember what)
28 Relic

Retrieved from "http://www.sourcepeek.com/wiki/Inventory_Slots"

Pre 3.*

Column Field Type Notes
0 itemID Integer
1 ItemDisplayInfo iRefID
2 InventorySlotID Integer These inventory slot ID's are used to determine how an item may be equipped, see below
3 ItemClass iRefID