DB/Item: Difference between revisions

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Line 63: Line 63:
|0  || itemID  || Integer  ||  
|0  || itemID  || Integer  ||  
|-
|-
|1  || FileDataID  || Integer  || Contain Icons Path Refer to FileData
|1  || FileDataID  || iRefID || Contain Icons Path Refer to FileData
|-  
|-  
|2  || [[ItemClass.dbc|ItemClass]] ||iRefID||
|2  || [[ItemClass.dbc|ItemClass]] ||iRefID||

Revision as of 16:49, 7 December 2017

≥ BC

Structure

Column Field Type Notes
0 itemID Integer
1 ItemClass iRefID
2 ItemSubClass iRefID
3 sound_override_subclassid Integer -1 - 20, mostly -1, same as ItemCache.wdb column5
4 MaterialID iRefID -1 - 8
5 ItemDisplayInfo iRefID
6 InventorySlotID Integer These inventory slot ID's are used to determine how an item may be equipped, see Inventory_Slots
7 SheathID Integer 0 -4, mostly 0

Pre 3.*

Column Field Type Notes
0 itemID Integer
1 ItemDisplayInfo iRefID
2 InventorySlotID Integer These inventory slot ID's are used to determine how an item may be equipped, see below
3 ItemClass iRefID

Item.db2

new in cataclysm

https://github.com/Shauren/AdbToSqlConverter/blob/master/Formats/Item.cs

≥ Legion

Structure

Column Field Type Notes
0 itemID Integer
1 FileDataID iRefID Contain Icons Path Refer to FileData
2 ItemClass iRefID
3 ItemSubClass iRefID
4 sound_override_subclassid Integer -1 - 20, mostly -1, same as ItemCache.wdb column5
5 MaterialID iRefID -1 - 8
6 InventorySlotID Integer These inventory slot ID's are used to determine how an item may be equipped, see Inventory_Slots
7 SheathID Integer 0 -4, mostly 0
8 GrouSoundsID Integer Moved from ItemDisplayInfo