DB/HelmetGeosetVisData: Difference between revisions

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Used for hiding certain elements of the face on certain races for certain helmets. The exact workings of this has yet to be discovered, however you can get a general idea of how this works with the information below.  
Used for hiding certain elements of the face on certain races for certain helmets. The exact workings of this has yet to be discovered, however you can get a general idea of how this works with the information below.  
==Header Info==
Records....................17
Fields......................6 Field Range
Record Size................24
String Block Size...........1


==Structure==
==Structure==
'''Column Field Type Notes'''
{| style="background:#FCFCFC; color:black"
  1 ID Integer Ref from [[ItemDisplayInfo.dbc]]
|-
  2 Hair Integer 0 = show, anything else = don't show? There is more to this, such each number is a different rank of  facial hair to hide, or something like that? IE a value of 1020 won't hide night elf ears, but 999999 will (or -1).  
! width="80" | Column  
  3 Beard Integer Tusks also?
! width="180 " | Field  
  4 Earrings Integer Anything else?
! width="80" | Type  
  5 Unknown Integer Nothing on dwarf, night elf, or gnome. Perhaps something on horde?
! width="600" | Notes
  6 Ears Integer
|-
| 1 || ID || Integer ||
|-
| 2 || HairFlags || Integer || 0 = show, anything else = don't show? eg: a value of 1020 won't hide night elf ears, but 999999 or -1 will.  
|-
| 3 || Facial1Flags || Integer || (Beard, Tusks)
|-
| 4 || Facial2Flags || Integer || (Earrings)
|-
| 5 || Facial3Flags || Integer || See [[CharacterFacialHairStyles.dbc|CharacterFacialHairStyles]] for information on what is what.
|-
| 6 || EarsFlags || Integer ||
|}


Retrieved from "http://www.sourcepeek.com/wiki/HelmetGeosetVisData.dbc"
Retrieved from "http://www.sourcepeek.com/wiki/HelmetGeosetVisData.dbc"


[[Category:DBC]]
[[Category:DBC]]

Revision as of 23:51, 26 September 2008

Used for hiding certain elements of the face on certain races for certain helmets. The exact workings of this has yet to be discovered, however you can get a general idea of how this works with the information below.

Structure

Column Field Type Notes
1 ID Integer
2 HairFlags Integer 0 = show, anything else = don't show? eg: a value of 1020 won't hide night elf ears, but 999999 or -1 will.
3 Facial1Flags Integer (Beard, Tusks)
4 Facial2Flags Integer (Earrings)
5 Facial3Flags Integer See CharacterFacialHairStyles for information on what is what.
6 EarsFlags Integer

Retrieved from "http://www.sourcepeek.com/wiki/HelmetGeosetVisData.dbc"