DB/GtCombatRatings: Difference between revisions
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==Structure== | ==Structure== | ||
'''Column Field Type''' | '''Column Field Type''' | ||
1 | 1 Data Float | ||
==3.3.5== | |||
This DBC is used to define the amount of stats combat ratings give for each level, such as dodge rating or melee crit rating. The value defines how much % of the stat 1 rating gives at this level. | |||
Each combat rating has a range of 100. | |||
Each record represents player level (from 1 to 100) | |||
Example : 580 = mele hit rating at level 80. | |||
1-100 : ??? | |||
101-200 : Defense Rating | |||
201-300 : Dodge Rating | |||
301-400 : Parry Rating | |||
401-500 : Shield Block Rating | |||
501-600 : Melee Hit Rating | |||
601-700 : Ranged Hit Rating | |||
701-800 : Spell Hit Rating | |||
801-900 : Melee Critical Strike Rating | |||
901-1000 : Ranged Critical Strike Rating | |||
1001+ : ??? | |||
==6.0.1.18179== | ==6.0.1.18179== |
Revision as of 07:54, 14 January 2021
Structure
Column Field Type 1 Data Float
3.3.5
This DBC is used to define the amount of stats combat ratings give for each level, such as dodge rating or melee crit rating. The value defines how much % of the stat 1 rating gives at this level. Each combat rating has a range of 100. Each record represents player level (from 1 to 100) Example : 580 = mele hit rating at level 80.
1-100 : ??? 101-200 : Defense Rating 201-300 : Dodge Rating 301-400 : Parry Rating 401-500 : Shield Block Rating 501-600 : Melee Hit Rating 601-700 : Ranged Hit Rating 701-800 : Spell Hit Rating 801-900 : Melee Critical Strike Rating 901-1000 : Ranged Critical Strike Rating 1001+ : ???
6.0.1.18179
struct gtCombatRatingsRec { uint8_t padding_0[4]; float m_data; };