DB/GroundEffectTexture

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Revision as of 12:58, 30 July 2007 by Schlumpf (talk | contribs) (New page: GroundEffectTexture.dbc is used for determining what doodads get used for the effects on textures (the ID thats used is the effectID on the base texture of each map chunk). These dooda...)
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GroundEffectTexture.dbc is used for determining what doodads get used for the effects on textures (the ID thats used is the effectID on the base texture of each map chunk). These doodads are the little tiny plants & rocks you will see on the ground.

Header Info

Records.................14797
Fields......................7
Record Size................28
String Block Size...........1

Original Structure

Column	Field 		Type 
1 	ID 		Integer 	
2 	Effect Doodad 1	Integer 	
3 	Effect Doodad 2	Integer 	
4 	Effect Doodad 3	Integer 	
5 	Effect Doodad 4	Integer 	
6 	Unknown 	Integer 	
7 	Unknown 	Integer 	

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