DB/GroundEffectTexture

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GroundEffectTexture.dbc is used for determining what doodads get used for the effects on textures (the ID thats used is the effectID on the base texture of each map chunk). These doodads are the little tiny plants & rocks you will see on the ground.

Structure

Column Field Type Notes
1 ID Integer
2 Effect Doodad 1 iRefId References to Column 2.
3 Effect Doodad 2 iRefId
4 Effect Doodad 3 iRefId
5 Effect Doodad 4 iRefId
6 Amount Integer from 0 (Nothing) to 16 (doodads almost everywhere)
7 Unknown Integer

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