DB/GroundEffectTexture

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Revision as of 21:32, 30 November 2008 by Unknown user (talk) (→‎Structure: New Style)
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GroundEffectTexture.dbc is used for determining what doodads get used for the effects on textures (the ID thats used is the effectID on the base texture of each map chunk). These doodads are the little tiny plants & rocks you will see on the ground.

Header Info

Records.................14797
Fields......................7
Record Size................28
String Block Size...........1

Structure

Column Field Type Notes
1 ID Integer
2 Effect Doodad 1 Integer Reference to Column2 in GroundEffectDoodad.dbc
3 Effect Doodad 2 Integer "
4 Effect Doodad 3 Integer "
5 Effect Doodad 4 Integer "
6 Amount Integer (from 0 (Nothing) to 16 (doodads almost everywhere)
7 Unknown Integer

Retrieved from "http://www.sourcepeek.com/wiki/GroundEffectTexture.dbc"