DB/GroundEffectTexture
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GroundEffectTexture.dbc is used for determining what doodads get used for the effects on textures (the ID thats used is the effectID on the base texture of each map chunk). These doodads are the little tiny plants & rocks you will see on the ground.
Header Info
Records.................14797 Fields......................7 Record Size................28 String Block Size...........1
Structure
Column | Field | Type | Notes |
---|---|---|---|
1 | ID | Integer | |
2 | Effect Doodad 1 | Integer | Reference to Column2 in GroundEffectDoodad.dbc |
3 | Effect Doodad 2 | Integer | " |
4 | Effect Doodad 3 | Integer | " |
5 | Effect Doodad 4 | Integer | " |
6 | Amount | Integer | (from 0 (Nothing) to 16 (doodads almost everywhere) |
7 | Unknown | Integer |
Retrieved from "http://www.sourcepeek.com/wiki/GroundEffectTexture.dbc"