DB/GroundEffectTexture: Difference between revisions

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[[GroundEffectTexture.dbc]] is used for determining what doodads get used for the effects on textures (the ID thats used is the effectID on the base texture of each map chunk). These doodads are the little tiny plants & rocks you will see on the ground.
[[GroundEffectTexture.dbc]] is used for determining what doodads get used for the effects on textures (the ID thats used is the effectID on the base texture of each map chunk). These doodads are the little tiny plants & rocks you will see on the ground.
== Header Info ==
Records.................24589
Fields.....................11
Record Size................44
String Block Size...........1


==Structure==
==Structure==

Revision as of 02:25, 11 August 2009

GroundEffectTexture.dbc is used for determining what doodads get used for the effects on textures (the ID thats used is the effectID on the base texture of each map chunk). These doodads are the little tiny plants & rocks you will see on the ground.

Header Info

Records.................24589
Fields.....................11
Record Size................44
String Block Size...........1

Structure

Column Field Type Notes
1 ID Integer
2 Effect Doodad[4] iRefID References to Column 2.
6 Weight?[4] Integer If this really is weight, you may give out 16 points in total.
10 Amount Integer from 0 (Nothing) to 123 (doodads almost everywhere). I guess, its up to 255. If 0, its getting fixed to 8.
11 Unknown Integer

-schlumpf_ 10:56, 9 August 2009 (CEST), Retrieved from "http://www.sourcepeek.com/wiki/GroundEffectTexture.dbc"