DB/GroundEffectTexture: Difference between revisions
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[[GroundEffectTexture.dbc]] is used for determining what doodads get used for the effects on textures (the ID thats used is the effectID on the base texture of each map chunk). These doodads are the little tiny plants & rocks you will see on the ground. | [[GroundEffectTexture.dbc]] is used for determining what doodads get used for the effects on textures (the ID thats used is the effectID on the base texture of each map chunk). These doodads are the little tiny plants & rocks you will see on the ground. | ||
== Header Info == | |||
Records.................24589 | |||
Fields.....................11 | |||
Record Size................44 | |||
String Block Size...........1 | |||
==Structure== | ==Structure== |
Revision as of 02:25, 11 August 2009
GroundEffectTexture.dbc is used for determining what doodads get used for the effects on textures (the ID thats used is the effectID on the base texture of each map chunk). These doodads are the little tiny plants & rocks you will see on the ground.
Header Info
Records.................24589 Fields.....................11 Record Size................44 String Block Size...........1
Structure
Column | Field | Type | Notes |
---|---|---|---|
1 | ID | Integer | |
2 | Effect Doodad[4] | iRefID | References to Column 2. |
6 | Weight?[4] | Integer | If this really is weight, you may give out 16 points in total. |
10 | Amount | Integer | from 0 (Nothing) to 123 (doodads almost everywhere). I guess, its up to 255. If 0, its getting fixed to 8. |
11 | Unknown | Integer |
-schlumpf_ 10:56, 9 August 2009 (CEST), Retrieved from "http://www.sourcepeek.com/wiki/GroundEffectTexture.dbc"