DB/GroundEffectTexture: Difference between revisions

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Line 14: Line 14:
  4 Effect Doodad 3 Integer
  4 Effect Doodad 3 Integer
  5 Effect Doodad 4 Integer
  5 Effect Doodad 4 Integer
  6 Unknown Integer
  6 Amount          Integer (from 0 (Nothing) to 16 (doodads almost everywhere)
  7 Unknown Integer
  7 Unknown Integer



Revision as of 23:12, 14 August 2007

GroundEffectTexture.dbc is used for determining what doodads get used for the effects on textures (the ID thats used is the effectID on the base texture of each map chunk). These doodads are the little tiny plants & rocks you will see on the ground.

Header Info

Records.................14797
Fields......................7
Record Size................28
String Block Size...........1

Original Structure

Column	Field 		Type 
1 	ID 		Integer 	
2 	Effect Doodad 1	Integer 	
3 	Effect Doodad 2	Integer 	
4 	Effect Doodad 3	Integer 	
5 	Effect Doodad 4	Integer 	
6 	Amount          Integer 	(from 0 (Nothing) to 16 (doodads almost everywhere)
7 	Unknown 	Integer 	

Retrieved from "http://www.sourcepeek.com/wiki/GroundEffectTexture.dbc"