DB/GroundEffectTexture: Difference between revisions
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4 Effect Doodad 3 Integer | 4 Effect Doodad 3 Integer | ||
5 Effect Doodad 4 Integer | 5 Effect Doodad 4 Integer | ||
6 | 6 Amount Integer (from 0 (Nothing) to 16 (doodads almost everywhere) | ||
7 Unknown Integer | 7 Unknown Integer | ||
Revision as of 23:12, 14 August 2007
GroundEffectTexture.dbc is used for determining what doodads get used for the effects on textures (the ID thats used is the effectID on the base texture of each map chunk). These doodads are the little tiny plants & rocks you will see on the ground.
Header Info
Records.................14797 Fields......................7 Record Size................28 String Block Size...........1
Original Structure
Column Field Type 1 ID Integer 2 Effect Doodad 1 Integer 3 Effect Doodad 2 Integer 4 Effect Doodad 3 Integer 5 Effect Doodad 4 Integer 6 Amount Integer (from 0 (Nothing) to 16 (doodads almost everywhere) 7 Unknown Integer
Retrieved from "http://www.sourcepeek.com/wiki/GroundEffectTexture.dbc"