DB/GroundEffectTexture: Difference between revisions

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(Added reeference to TerrainType.dbc. This is important. You should use this in your editors as you get better results with it.)
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| 6  || Weight?[4] || Integer || If this really is weight, you may give out 16 points in total.
| 6  || Weight?[4] || Integer || If this really is weight, you may give out 16 points in total.
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|-
| 10  || Amount || Integer || from 0 (Nothing) to 123 (doodads almost everywhere). I guess, its up to 255. If 0, its getting fixed to 8.
| 10  || coverage|| Integer || This value is for coverage. As heigher the value as much the doodads create groups and left free space on the ground. Only smale values are good. Could also be a bitmask.
|-   
|-   
| 11  || [[TerrainType.dbc|Terrain Type]] || iRefID || This defines which sounds are played when walking and if snow is thrown up.
| 11  || [[TerrainType.dbc|Terrain Type]] || iRefID || This defines which sounds are played when walking and if snow is thrown up.

Revision as of 08:19, 12 August 2012

GroundEffectTexture.dbc is used for determining what doodads get used for the effects on textures (the ID thats used is the effectID on the textures of each map chunk). These doodads are the little tiny plants & rocks you will see on the ground.

This file also defines, which sounds are played, which footprints you will leave and if snow for example is thrown up when running. This is also the reason, why there are a lot of -1 entries for the doodads. These entries only define the type of terrain, the texture layer is and do not want any doodads, as there is some other layer which already has some.

Structure

Column Field Type Notes
1 ID Integer
2 Effect Doodad[4] iRefID References to Column 2.
6 Weight?[4] Integer If this really is weight, you may give out 16 points in total.
10 coverage Integer This value is for coverage. As heigher the value as much the doodads create groups and left free space on the ground. Only smale values are good. Could also be a bitmask.
11 Terrain Type iRefID This defines which sounds are played when walking and if snow is thrown up.

-schlumpf_ 10:56, 9 August 2009 (CEST), Retrieved from "http://www.sourcepeek.com/wiki/GroundEffectTexture.dbc"