DB/GroundEffectTexture: Difference between revisions

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[[GroundEffectTexture.dbc]] is used for determining what doodads get used for the effects on textures (the ID thats used is the effectID on the base texture of each map chunk). These doodads are the little tiny plants & rocks you will see on the ground.  
[[GroundEffectTexture.dbc]] is used for determining what doodads get used for the effects on textures (the ID thats used is the effectID on the base texture of each map chunk). These doodads are the little tiny plants & rocks you will see on the ground.  
==Header Info==
Records.................14797
Fields......................7
Record Size................28
String Block Size...........1


==Structure==
==Structure==
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{| style="background:#FCFCFC; color:black"
{| style="background:#FCFCFC; color:black"
|-  
|-  
! width="60" | Column  
! width="80" | Column  
! width="140 " | Field  
! width="180 " | Field  
! width="50" | Type  
! width="80" | Type  
! width="400" | Notes
! width="600" | Notes
|-  
|-  
| 1  || ID || Integer ||  
| 1  || ID || Integer ||  
|-  
|- style="background:#F0F8FF;"
| 2  || Effect Doodad 1 || Integer || Reference to Column2 in GroundEffectDoodad.dbc
| 2  || [[GroundEffectDoodad.dbc|Effect Doodad 1]] || iRefId || References to Column 2.
|-  
|- style="background:#F0F8FF;"
| 3  || Effect Doodad 2 || Integer || "
| 3  || [[GroundEffectDoodad.dbc|Effect Doodad 2]] || iRefId ||  
|-
|- style="background:#F0F8FF;"
| 4  || Effect Doodad 3 || Integer || "
| 4  || [[GroundEffectDoodad.dbc|Effect Doodad 3]] || iRefId ||  
|-
|- style="background:#F0F8FF;"
| 5  || Effect Doodad 4 || Integer || "
| 5  || [[GroundEffectDoodad.dbc|Effect Doodad 4]] || iRefId ||  
|-   
|-   
| 6  || Amount || Integer || (from 0 (Nothing) to 16 (doodads almost everywhere)
| 6  || Amount || Integer || from 0 (Nothing) to 16 (doodads almost everywhere)
|-   
|-   
| 7  || Unknown || Integer ||  
| 7  || Unknown || Integer ||  
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[[Category:DBC]]
[[Category:DBC]]
[[Category:3.0.2.8905]]

Revision as of 21:58, 30 November 2008

GroundEffectTexture.dbc is used for determining what doodads get used for the effects on textures (the ID thats used is the effectID on the base texture of each map chunk). These doodads are the little tiny plants & rocks you will see on the ground.

Structure

Column Field Type Notes
1 ID Integer
2 Effect Doodad 1 iRefId References to Column 2.
3 Effect Doodad 2 iRefId
4 Effect Doodad 3 iRefId
5 Effect Doodad 4 iRefId
6 Amount Integer from 0 (Nothing) to 16 (doodads almost everywhere)
7 Unknown Integer

Retrieved from "http://www.sourcepeek.com/wiki/GroundEffectTexture.dbc"