DB/GroundEffectTexture: Difference between revisions

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Line 10: Line 10:
  '''Column Field Type'''  
  '''Column Field Type'''  
  1 ID Integer
  1 ID Integer
  2 Effect Doodad 1 Integer
  2 Effect Doodad 1 Integer Reference to Column2 in GroundEffectDoodad.dbc
  3 Effect Doodad 2 Integer
  3 Effect Doodad 2 Integer Reference to Column2 in GroundEffectDoodad.dbc
  4 Effect Doodad 3 Integer
  4 Effect Doodad 3 Integer Reference to Column2 in GroundEffectDoodad.dbc
  5 Effect Doodad 4 Integer
  5 Effect Doodad 4 Integer Reference to Column2 in GroundEffectDoodad.dbc
  6 Amount          Integer (from 0 (Nothing) to 16 (doodads almost everywhere)
  6 Amount          Integer (from 0 (Nothing) to 16 (doodads almost everywhere)
  7 Unknown Integer
  7 Unknown Integer

Revision as of 16:08, 30 November 2008

GroundEffectTexture.dbc is used for determining what doodads get used for the effects on textures (the ID thats used is the effectID on the base texture of each map chunk). These doodads are the little tiny plants & rocks you will see on the ground.

Header Info

Records.................14797
Fields......................7
Record Size................28
String Block Size...........1

Original Structure

Column	Field 		Type 
1 	ID 		Integer 	
2 	Effect Doodad 1	Integer 	Reference to Column2 in GroundEffectDoodad.dbc 	
3 	Effect Doodad 2	Integer 	Reference to Column2 in GroundEffectDoodad.dbc 	 	
4 	Effect Doodad 3	Integer 	Reference to Column2 in GroundEffectDoodad.dbc 	 	
5 	Effect Doodad 4	Integer 	Reference to Column2 in GroundEffectDoodad.dbc 	 	
6 	Amount          Integer 	(from 0 (Nothing) to 16 (doodads almost everywhere)
7 	Unknown 	Integer 	

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