DB/GameObjectArtKit: Difference between revisions
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struct GameObjectArtKitRec { | struct GameObjectArtKitRec { | ||
uint32_t m_ID; | uint32_t m_ID; | ||
stringref m_textureVariation[3]; // replacing the game object's "Monster Skin 1"-"Monster Skin 3" textures | {{Template:Type|stringref}} m_textureVariation[3]; // replacing the game object's "Monster Skin 1"-"Monster Skin 3" textures | ||
stringref m_attachModel[4]; // attached to the game object's ItemVisual0-ItemVisual3 attachment points | {{Template:Type|stringref}} m_attachModel[4]; // attached to the game object's ItemVisual0-ItemVisual3 attachment points | ||
}; | }; | ||
[[Category:DBC]][[Category:DBC_WotLK]] | [[Category:DBC]][[Category:DBC_WotLK]] | ||
[[Category:DBC_WoD]][[Category:6.0.1.18179]] | [[Category:DBC_WoD]][[Category:6.0.1.18179]] |
Revision as of 12:42, 23 February 2016
Mostly used for Outdoor-PvP Flags. And:
- "World\Generic\PassiveDoodads\ParticleEmitters\LavaSplashParticle.mdx"
- "World\Generic\PassiveDoodads\Traps\SpellObject_InvisibleTrap.mdx"
- "World\Expansion01\Doodads\Auchindoun\Passivedoodads\Ethereal_Ribbons\Auchindoun_Ethereal_Ribbon_Type1.mdx"
as of 2.1.3
Structure
Column Field Type Notes 1 ID Integer 2 Texture1 String Use texturetype 11 to 13 for these. 3 Texture2 String 4 Texture3 String 5 Model1 String Path to the model. 6 Model2 String <.. 7 Model3 String .. only used at "World\Generic\PassiveDoodads\ParticleEmitters\LavaSplashParticle.mdx" 8 Model4 String ..>
6.0.1.18179
struct GameObjectArtKitRec { uint32_t m_ID; stringrefⁱ m_textureVariation[3]; // replacing the game object's "Monster Skin 1"-"Monster Skin 3" textures stringrefⁱ m_attachModel[4]; // attached to the game object's ItemVisual0-ItemVisual3 attachment points };