Difference between revisions of "DB/GameObjectArtKit"

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m
Line 19: Line 19:
 
  struct GameObjectArtKitRec {
 
  struct GameObjectArtKitRec {
 
   uint32_t m_ID;
 
   uint32_t m_ID;
   stringref m_textureVariation[3];    // replacing the game object's "Monster Skin 1"-"Monster Skin 3" textures
+
   {{Template:Type|stringref}} m_textureVariation[3];    // replacing the game object's "Monster Skin 1"-"Monster Skin 3" textures
   stringref m_attachModel[4];          // attached to the game object's ItemVisual0-ItemVisual3 attachment points
+
   {{Template:Type|stringref}} m_attachModel[4];          // attached to the game object's ItemVisual0-ItemVisual3 attachment points
 
  };
 
  };
 
[[Category:DBC]][[Category:DBC_WotLK]]
 
[[Category:DBC]][[Category:DBC_WotLK]]
 
[[Category:DBC_WoD]][[Category:6.0.1.18179]]
 
[[Category:DBC_WoD]][[Category:6.0.1.18179]]

Revision as of 11:42, 23 February 2016

Mostly used for Outdoor-PvP Flags. And:

  • "World\Generic\PassiveDoodads\ParticleEmitters\LavaSplashParticle.mdx"
  • "World\Generic\PassiveDoodads\Traps\SpellObject_InvisibleTrap.mdx"
  • "World\Expansion01\Doodads\Auchindoun\Passivedoodads\Ethereal_Ribbons\Auchindoun_Ethereal_Ribbon_Type1.mdx"

as of 2.1.3

Structure

Column	Field 		Type 		Notes 
1 	ID 		Integer 	
2 	Texture1 	String 		Use texturetype 11 to 13 for these.
3 	Texture2 	String 		
4 	Texture3 	String 		
5 	Model1 		String 		Path to the model. 
6 	Model2 		String 		<.. 
7 	Model3 		String 		 ..  only used at "World\Generic\PassiveDoodads\ParticleEmitters\LavaSplashParticle.mdx"
8 	Model4 		String 		 ..> 

6.0.1.18179

struct GameObjectArtKitRec {
  uint32_t m_ID;
  stringref m_textureVariation[3];     // replacing the game object's "Monster Skin 1"-"Monster Skin 3" textures
  stringref m_attachModel[4];          // attached to the game object's ItemVisual0-ItemVisual3 attachment points
};