DB/GameObjectArtKit: Difference between revisions

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(New page: Appears to be used in the Plaguelands battlefield banner things. ==Header Info == Records....................14 Fields......................8 Record Size................32 String Bl...)
 
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Appears to be used in the Plaguelands battlefield banner things.  
Mostly used for Outdoor-PvP Flags. And:
*"World\Generic\PassiveDoodads\ParticleEmitters\LavaSplashParticle.mdx"
*"World\Generic\PassiveDoodads\Traps\SpellObject_InvisibleTrap.mdx"
*"World\Expansion01\Doodads\Auchindoun\Passivedoodads\Ethereal_Ribbons\Auchindoun_Ethereal_Ribbon_Type1.mdx"
as of 2.1.3


==Header Info ==
==1.12.1.5875, 2.1.3, 6.0.1.18179==
Records....................14
  struct GameObjectArtKitRec {
  Fields......................8
  uint32_t m_ID;
Record Size................32
  {{Template:Type|stringref}} m_textureVariation[3];    // replacing the game object's "Monster Skin 1"-"Monster Skin 3" textures
String Block Size........1200
  {{Template:Type|stringref}} m_attachModel[4];          // attached to the game object's ItemVisual0-ItemVisual3 attachment points
 
  };
==Structure==
[[Category:DBC]]
'''Column Field Type Notes'''
[[Category:DBC_Vanilla]]
1 ID Integer
[[Category:DBC_WotLK]]
''2 Unknown NULL''
[[Category:DBC_WoD]][[Category:6.0.1.18179]]
''3 Unknown NULL ''
''4 Unknown NULL ''
  5 Path String Path to BattlefieldBanner..._.mdx
6 Unknown Integer
7 Unknown Integer
8 Unknown Integer
 
Retrieved from "http://www.sourcepeek.com/wiki/GameObjectArtKit.dbc"

Latest revision as of 16:12, 1 January 2020

Mostly used for Outdoor-PvP Flags. And:

  • "World\Generic\PassiveDoodads\ParticleEmitters\LavaSplashParticle.mdx"
  • "World\Generic\PassiveDoodads\Traps\SpellObject_InvisibleTrap.mdx"
  • "World\Expansion01\Doodads\Auchindoun\Passivedoodads\Ethereal_Ribbons\Auchindoun_Ethereal_Ribbon_Type1.mdx"

as of 2.1.3

1.12.1.5875, 2.1.3, 6.0.1.18179

struct GameObjectArtKitRec {
  uint32_t m_ID;
  stringref m_textureVariation[3];     // replacing the game object's "Monster Skin 1"-"Monster Skin 3" textures
  stringref m_attachModel[4];          // attached to the game object's ItemVisual0-ItemVisual3 attachment points
};