DB/FactionTemplate
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Structure
Column Field Type Notes 1 ID Integer 2 iRefID_Faction Integer 3 Flags BitMask* 4 FightSupport BitMask LUA::GetFactionForRace shifts 1 by maskID in FactionGroup and & it with this column. 5 FriendGroup BitMask* 6 EnemyGroup BitMask* 7 iRefID_Faction Integer enemies 1 8 iRefID_Faction Integer enemies 2 9 iRefID_Faction Integer enemies 3 10 iRefID_Faction Integer enemies 4 11 iRefID_Faction Integer friend 1 12 iRefID_Faction Integer friend 2 13 iRefID_Faction Integer friend 3 14 iRefID_Faction Integer friend 4
uint32 ID; // 0 m_ID uint32 faction; // 1 m_faction uint32 factionFlags; // 2 m_flags uint32 ourMask; // 3 m_factionGroup uint32 friendlyMask; // 4 m_friendGroup uint32 hostileMask; // 5 m_enemyGroup uint32 enemyFaction[4]; // 6 m_enemies[4] uint32 friendFaction[4]; // 10 m_friend[4]
0.5.3.3368, 1.12.1.5875, 6.0.1.18179
struct FactionTemplateRec { uint32_t m_ID; uint32_t m_faction; #if ≥ uint32_t m_flags; #endif uint32_t m_factionGroup; // (m_factionGroup & 7) == 1 → neutral uint32_t m_friendGroup; uint32_t m_enemyGroup; uint32_t m_enemies[4]; uint32_t m_friend[4]; };
Flags
Value | Description |
---|---|
0x0800 | eligible for pvp |
0x1000 | hostile to pvp flagged players i.e. contested guards |
0x2000 | initially AtWar, hostility cannot be reducedᵘ |