DB/FactionTemplate: Difference between revisions
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2 iRefID_[[Faction.dbc|Faction]] Integer | 2 iRefID_[[Faction.dbc|Faction]] Integer | ||
3 Unknown BitMask* | 3 Unknown BitMask* | ||
4 [[FactionGroup.dbc|FightSupport]] BitMask LUA::GetFactionForRace shifts 1 by | 4 [[FactionGroup.dbc|FightSupport]] BitMask LUA::GetFactionForRace shifts 1 by maskID in FactionGroup and & it with this column. | ||
5 Friendly BitMask* | 5 Friendly BitMask* | ||
6 Hostile BitMask* | 6 Hostile BitMask* |
Revision as of 11:36, 5 September 2017
0.5.3.3368
struct FactionTemplateRec { uint32_t m_ID; uint32_t m_faction; uint32_t m_factionGroup; // (m_factionGroup & 7) == 1 → neutral uint32_t m_friendGroup; uint32_t m_enemyGroup; uint32_t m_enemies[4]; uint32_t m_friend[4]; };
Structure
Column Field Type Notes 1 ID Integer 2 iRefID_Faction Integer 3 Unknown BitMask* 4 FightSupport BitMask LUA::GetFactionForRace shifts 1 by maskID in FactionGroup and & it with this column. 5 Friendly BitMask* 6 Hostile BitMask* 7 iRefID_Faction Integer Q: related factions of some kind? 8 iRefID_Faction Integer 9 Unknown Integer 10 Unknown Integer 11 iRefID_Faction Integer 12 iRefID_Faction Integer 13 iRefID_Faction Integer 14 iRefID_Faction Integer
uint32 ID; // 0 m_ID uint32 faction; // 1 m_faction uint32 factionFlags; // 2 m_flags uint32 ourMask; // 3 m_factionGroup uint32 friendlyMask; // 4 m_friendGroup uint32 hostileMask; // 5 m_enemyGroup uint32 enemyFaction[4]; // 6 m_enemies[4] uint32 friendFaction[4]; // 10 m_friend[4]
6.0.1.18179
struct FactionTemplateRec { uint32_t m_ID; uint32_t m_faction; uint32_t m_flags; uint32_t m_factionGroup; uint32_t m_friendGroup; uint32_t m_enemyGroup; uint32_t m_enemies[4]; uint32_t m_friend[4]; };