DB/Faction

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Structure

Column Field Type Notes
1 ID Integer
2 reputationIndex Integer Each faction that has gainable rep has a unique number. All factions that you can not gain rep with have -1.
3 reputationRaceMask BitMask <.. Points to another Allied / AtWar ID
4 reputationRaceMask BitMask .. Honor Hold has 1101,690 & Thrallmar 690,1101 for example. ..>
5 reputationRaceMask BitMask Mask of Alliance races using base reputation with faction from field 13
6 reputationRaceMask BitMask Mask of Horde races using base reputation with faction from field 14
7 reputationClassMask BitMask (479 = Cenerion Circle; 1503 = Lower City, "Friendly, Hidden", Netherwing; Shatari Skyguards)
8 reputationClassMask BitMask (1024 = Cenerion Circle;)
9 reputationClassMask BitMask Never set pre 3.* but 0x80 on "Kirin Tor"
10 reputationClassMask BitMask Never set pre 3.* but 0x80 on "Kirin Tor"
11 reputationBaseAlliance Integer[4] Based on 0 = Neutral; for Alliance races not specified in field5
12 reputationBaseHorde Integer[4] Based on 0 = Neutral; for Horde races not specified in field6
13 reputationBaseAllianceSpecial Integer[4] Based on 0 = Neutral; for Alliance races specified in field5
14 reputationBaseHordeSpecial Integer[4] Based on 0 = Neutral; for Horde races specified in field5
15 reputationFlags Integer[4]
19 parentFactionID iRefID Recursive. i.e. Undercity lists ID 67, which is Horde
20 parentFactionMod Float[2]
22 parentFactionCap Integer[2]
24 Name Loc Display name of the faction
41 Description Loc Seen in the reputation-GUI on click.


https://github.com/TrinityCore/TrinityCore/blob/master/src/server/game/Reputation/ReputationMgr.h

   FACTION_FLAG_NONE = 0x00, // no faction flag
   FACTION_FLAG_VISIBLE = 0x01, // makes visible in client (set or can be set at interaction with target of this faction)
   FACTION_FLAG_AT_WAR = 0x02, // enable AtWar-button in client. player controlled (except opposition team always war state), Flag only set on initial creation
   FACTION_FLAG_HIDDEN = 0x04, // hidden faction from reputation pane in client (player can gain reputation, but this update not sent to client)
   FACTION_FLAG_INVISIBLE_FORCED = 0x08, // always overwrite FACTION_FLAG_VISIBLE and hide faction in rep.list, used for hide opposite team factions
   FACTION_FLAG_PEACE_FORCED = 0x10, // always overwrite FACTION_FLAG_AT_WAR, used for prevent war with own team factions
   FACTION_FLAG_INACTIVE = 0x20, // player controlled, state stored in characters.data (CMSG_SET_FACTION_INACTIVE)
   FACTION_FLAG_RIVAL = 0x40, // flag for the two competing outland factions
   FACTION_FLAG_SPECIAL = 0x80 // horde and alliance home cities and their northrend allies have this flag

};


6.0.1.18179

struct FactionRec {
  uint32_t m_ID;
  uint32_t m_reputationIndex;
  uint32_t m_reputationRaceMask[4];
  uint32_t m_reputationClassMask[4];
  uint32_t m_reputationBase[4];
  uint32_t m_reputationFlags[4];
  uint32_t m_parentFactionID;
  float m_parentFactionMod[2];
  uint32_t m_parentFactionCap[2];
  stringref m_name_lang;
  stringref m_description_lang;
  uint32_t m_expansion;
  uint32_t m_flags;
  uint32_t m_friendshipRepID;
};