DB/Faction: Difference between revisions

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Taken from https://github.com/arcemu/arcemu/blob/master/src/arcemu-world/ReputationHandler.cpp
https://github.com/TrinityCore/TrinityCore/blob/master/src/server/game/Reputation/ReputationMgr.h
     FACTION_FLAG_VISIBLE           = 0x01,
    FACTION_FLAG_NONE = 0x00, // no faction flag
     FACTION_FLAG_AT_WAR             = 0x02,
     FACTION_FLAG_VISIBLE = 0x01, // makes visible in client (set or can be set at interaction with target of this faction)
     FACTION_FLAG_HIDDEN             = 0x04,
     FACTION_FLAG_AT_WAR = 0x02, // enable AtWar-button in client. player controlled (except opposition team always war state), Flag only set on initial creation
     FACTION_FLAG_FORCED_INVISIBLE  = 0x08,// if both ACTION_FLAG_VISIBLE and FACTION_FLAG_FORCED_INVISIBLE are set, client crashes!
     FACTION_FLAG_HIDDEN = 0x04, // hidden faction from reputation pane in client (player can gain reputation, but this update not sent to client)
     FACTION_FLAG_DISABLE_ATWAR      = 0x10,// disables AtWar button for client, but you can be in war with the faction
     FACTION_FLAG_INVISIBLE_FORCED = 0x08, // always overwrite FACTION_FLAG_VISIBLE and hide faction in rep.list, used for hide opposite team factions
     FACTION_FLAG_INACTIVE           = 0x20,
     FACTION_FLAG_PEACE_FORCED = 0x10, // always overwrite FACTION_FLAG_AT_WAR, used for prevent war with own team factions
     FACTION_FLAG_RIVAL             = 0x40 // only Scryers and Aldor have this flag
     FACTION_FLAG_INACTIVE = 0x20, // player controlled, state stored in characters.data (CMSG_SET_FACTION_INACTIVE)
     FACTION_FLAG_RIVAL = 0x40, // flag for the two competing outland factions
    FACTION_FLAG_SPECIAL = 0x80 // horde and alliance home cities and their northrend allies have this flag
};
 
 


*--[[User:Tharo|Tharo]] 06:03, 30 November 2008 (CET)
*--[[User:Tharo|Tharo]] 06:03, 30 November 2008 (CET)

Revision as of 14:58, 11 November 2012

Structure

Column Field Type Notes
1 ID Integer
2 reputationIndex Integer Each faction that has gainable rep has a unique number. All factions that you can not gain rep with have -1.
3 reputationRaceMask BitMask <.. Points to another Allied / AtWar ID
4 reputationRaceMask BitMask .. Honor Hold has 1101,690 & Thrallmar 690,1101 for example. ..>
5 reputationRaceMask BitMask Only city factions have a value. Possible relationship to Modifiers and 17 (1 = Stormwind; 2 = Orgrimmar; 4 = Wildhammer Clan & Iron Forge; 8 = Dranassus; 16 = Undercity; 64 = Gnomeregan Exiles; 512 = Shattrath City Factions & Silvermoon City; 528 = Thunder Bluff & Darkspear Trolls; 1024 = Exodar)
6 reputationRaceMask BitMask Only Horde cities have a value. Possible relationship to Modifiers and 18 (16 = Silvermoon City; 32 = Thunder Bluff; 128 = Darkspear Trolls; 512 = Undercity; 528 = Orgrimmar)
7 reputationClassMask BitMask (479 = Cenerion Circle; 1503 = Lower City, "Friendly, Hidden", Netherwing; Shatari Skyguards)
8 reputationClassMask BitMask (1024 = Cenerion Circle;)
9 reputationClassMask BitMask Never set pre 3.* but 0x80 on "Kirin Tor"
10 reputationClassMask BitMask Never set pre 3.* but 0x80 on "Kirin Tor"
11 reputationBase Integer[4] Based on 0 = Neutral
15 reputationFlags Integer[4]
19 parentFactionID iRefID Recursive. i.e. Undercity lists ID 67, which is Horde
20 parentFactionMod Float[2]
22 parentFactionCap Integer[2]
23 Name Loc Display name of the faction
24 Description Loc Seen in the reputation-GUI on click.


https://github.com/TrinityCore/TrinityCore/blob/master/src/server/game/Reputation/ReputationMgr.h

   FACTION_FLAG_NONE = 0x00, // no faction flag
   FACTION_FLAG_VISIBLE = 0x01, // makes visible in client (set or can be set at interaction with target of this faction)
   FACTION_FLAG_AT_WAR = 0x02, // enable AtWar-button in client. player controlled (except opposition team always war state), Flag only set on initial creation
   FACTION_FLAG_HIDDEN = 0x04, // hidden faction from reputation pane in client (player can gain reputation, but this update not sent to client)
   FACTION_FLAG_INVISIBLE_FORCED = 0x08, // always overwrite FACTION_FLAG_VISIBLE and hide faction in rep.list, used for hide opposite team factions
   FACTION_FLAG_PEACE_FORCED = 0x10, // always overwrite FACTION_FLAG_AT_WAR, used for prevent war with own team factions
   FACTION_FLAG_INACTIVE = 0x20, // player controlled, state stored in characters.data (CMSG_SET_FACTION_INACTIVE)
   FACTION_FLAG_RIVAL = 0x40, // flag for the two competing outland factions
   FACTION_FLAG_SPECIAL = 0x80 // horde and alliance home cities and their northrend allies have this flag

};


  • --Tharo 06:03, 30 November 2008 (CET)
  • --schlumpf_ 12:34, 30 November 2008 (CET)