DB/Faction: Difference between revisions

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Much information can be located in the source file of "..src\server\game\\Reputation\ReputationMgr.h".
==0.5.3.3368==
==0.5.3.3368==
  struct FactionRec {
  struct FactionRec {
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   uint32_t m_reputationBase[4];
   uint32_t m_reputationBase[4];
   {{Template:Type|langstringref}} m_name_lang;
   {{Template:Type|langstringref}} m_name_lang;
};
==1.12.1.5875==
struct FactionRec {
  uint32_t m_ID;
  uint32_t m_reputationIndex;
  uint32_t m_reputationRaceMask[4];
  uint32_t m_reputationClassMask[4];
  uint32_t m_reputationBase[4];
  uint32_t m_reputationFlags[4];
  uint32_t m_parentFactionID;
  {{Template:Type|langstringref}} m_name_lang;
  {{Template:Type|langstringref}} m_description_lang;
  };
  };
== Structure ==
== Structure ==
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https://github.com/TrinityCore/TrinityCore/blob/master/src/server/game/Reputation/ReputationMgr.h
     FACTION_FLAG_NONE = 0x00, // no faction flag
     FACTION_FLAG_NONE = 0x00, // no faction flag
     FACTION_FLAG_VISIBLE = 0x01, // makes visible in client (set or can be set at interaction with target of this faction)
     FACTION_FLAG_VISIBLE = 0x01, // makes visible in client (set or can be set at interaction with target of this faction)
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     FACTION_FLAG_RIVAL = 0x40, // flag for the two competing outland factions
     FACTION_FLAG_RIVAL = 0x40, // flag for the two competing outland factions
     FACTION_FLAG_SPECIAL = 0x80 // horde and alliance home cities and their northrend allies have this flag
     FACTION_FLAG_SPECIAL = 0x80 // horde and alliance home cities and their northrend allies have this flag
};




== Version - 10.2.7 (Updated 5/19/24) - ReputationFlags({{Template:Sandbox/PrettyVersion|expansionlevel=10}})==


*--[[User:Tharo|Tharo]] 06:03, 30 November 2008 (CET)
{| class="wikitable sortable"
*--[[User:Amaroth|Amaroth]] ([[User talk:Amaroth|talk]]) 10:24, 24 May 2015 (UTC)
|-
! Flag !! Attribute String !! Bitmask !! Comments
|-
| 0 || None || 0x0000 || 1 - No faction flag.
|-
| 1 || Visible || 0x0001 || 2 -  Makes visible in client (set or can be set at interaction with target of this faction).
|-
| 2 || AtWar || 0x0002 || 3 - Enable the at-war flag in the client. Player-controlled (except the opposition faction always has a war state), this flag is only set on initial creation.
|-
| 4 || Hidden || 0x0004 || 4 - Hidden faction from the reputation pane in the client (players can gain reputation, but this update is not sent to the client).
|-
| 8 || Header || 0x0008 || 5 - Display as header in UI.
|-
| 16 || Peaceful || 0x0010 || 6 - Cannot set the at-war flag with this faction.
|-
| 32 || Inactive || 0x0020 || 7 - Player-controlled (CMSG_SET_FACTION_INACTIVE).
|-
| 64 || ShowPropagated || 0x0040 || 8 - Unknown. Possibly related to children's factions of parents.
|-
| 128 || HeaderShowsBar || 0x0080 || 9 - Header has its own reputation bar.
|-
| 256 || CapitalCityForRaceChange || 0x0100 || 10 - Unknown. Likely the respective capital city to send a player after a race or faction change.
|-
| 512 || Guild || 0x0200 || 11 - Unknown. Possibly related to guild perks (and guild titles previously).
|-
| 1,024 || GarrisonInvasion || 0x0400 || 12 - Unknown. Added after version 6.0.1+ in relation to garrisons.
|}


==6.0.1.18179==
==6.0.1.18179==
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  };
  };
[[Category:DBC]]
[[Category:DBC]]
[[Category:DBC_Alpha]]
[[Category:DBC_Vanilla]]
[[Category:2.4.3.8606]]
[[Category:2.4.3.8606]]
[[Category:3.0.2.8905]]
[[Category:3.0.2.8905]]

Latest revision as of 09:00, 19 May 2024

Much information can be located in the source file of "..src\server\game\\Reputation\ReputationMgr.h".

0.5.3.3368

struct FactionRec {
  uint32_t m_ID;
  uint32_t m_reputationIndex;
  uint32_t m_reputationRaceMask[4];
  uint32_t m_reputationClassMask[4];
  uint32_t m_reputationBase[4];
  langstringref m_name_lang;
};

1.12.1.5875

struct FactionRec {
  uint32_t m_ID;
  uint32_t m_reputationIndex;
  uint32_t m_reputationRaceMask[4];
  uint32_t m_reputationClassMask[4];
  uint32_t m_reputationBase[4];
  uint32_t m_reputationFlags[4];
  uint32_t m_parentFactionID;
  langstringref m_name_lang;
  langstringref m_description_lang;
};

Structure

Column Field Type Notes
1 ID Integer
2 reputationIndex Integer Each faction that has gainable rep has a unique number. All factions that you can not gain rep with have -1. Max value 127.
3 reputationRaceMask1 BitMask Mask of races using field 11 as base reputation
4 reputationRaceMask2 BitMask Mask of races using field 12 as base reputation
5 reputationRaceMask3 BitMask Mask of races using field 13 as base reputation
6 reputationRaceMask4 BitMask Mask of races using field 14 as base reputation
7 reputationClassMask1 BitMask Mask of classes using field 11 as base reputation
8 reputationClassMask2 BitMask Mask of classes using field 12 as base reputation
9 reputationClassMask3 BitMask Mask of classes using field 13 as base reputation
10 reputationClassMask4 BitMask Mask of classes using field 14 as base reputation
11 reputationBase1 Integer[4] -42000 - 42999 (0 neutral); used by races specified in mask in fields 3, 7
12 reputationBase2 Integer[4] -42000 - 42999 (0 neutral); used by races specified in mask in fields 4, 8
13 reputationBase3 Integer[4] -42000 - 42999 (0 neutral); used by races specified in mask in fields 5, 9
14 reputationBase4 Integer[4] -42000 - 42999 (0 neutral); used by races specified in mask in fields 6, 10
15 reputationFlags Integer[4]
19 parentFactionID iRefID Recursive. i.e. Undercity lists ID 67, which is Horde
20 parentFactionMod Float[2]
22 parentFactionCap Integer[2]
24 Name Loc Display name of the faction
41 Description Loc Seen in the reputation-GUI on click.


   FACTION_FLAG_NONE = 0x00, // no faction flag
   FACTION_FLAG_VISIBLE = 0x01, // makes visible in client (set or can be set at interaction with target of this faction)
   FACTION_FLAG_AT_WAR = 0x02, // enable AtWar-button in client. player controlled (except opposition team always war state), Flag only set on initial creation
   FACTION_FLAG_HIDDEN = 0x04, // hidden faction from reputation pane in client (player can gain reputation, but this update not sent to client)
   FACTION_FLAG_INVISIBLE_FORCED = 0x08, // always overwrite FACTION_FLAG_VISIBLE and hide faction in rep.list, used for hide opposite team factions
   FACTION_FLAG_PEACE_FORCED = 0x10, // always overwrite FACTION_FLAG_AT_WAR, used for prevent war with own team factions
   FACTION_FLAG_INACTIVE = 0x20, // player controlled, state stored in characters.data (CMSG_SET_FACTION_INACTIVE)
   FACTION_FLAG_RIVAL = 0x40, // flag for the two competing outland factions
   FACTION_FLAG_SPECIAL = 0x80 // horde and alliance home cities and their northrend allies have this flag


Version - 10.2.7 (Updated 5/19/24) - ReputationFlags(DF)

Flag Attribute String Bitmask Comments
0 None 0x0000 1 - No faction flag.
1 Visible 0x0001 2 -  Makes visible in client (set or can be set at interaction with target of this faction).
2 AtWar 0x0002 3 - Enable the at-war flag in the client. Player-controlled (except the opposition faction always has a war state), this flag is only set on initial creation.
4 Hidden 0x0004 4 - Hidden faction from the reputation pane in the client (players can gain reputation, but this update is not sent to the client).
8 Header 0x0008 5 - Display as header in UI.
16 Peaceful 0x0010 6 - Cannot set the at-war flag with this faction.
32 Inactive 0x0020 7 - Player-controlled (CMSG_SET_FACTION_INACTIVE).
64 ShowPropagated 0x0040 8 - Unknown. Possibly related to children's factions of parents.
128 HeaderShowsBar 0x0080 9 - Header has its own reputation bar.
256 CapitalCityForRaceChange 0x0100 10 - Unknown. Likely the respective capital city to send a player after a race or faction change.
512 Guild 0x0200 11 - Unknown. Possibly related to guild perks (and guild titles previously).
1,024 GarrisonInvasion 0x0400 12 - Unknown. Added after version 6.0.1+ in relation to garrisons.

6.0.1.18179

struct FactionRec {
  uint32_t m_ID;
  uint32_t m_reputationIndex;
  uint32_t m_reputationRaceMask[4];
  uint32_t m_reputationClassMask[4];
  uint32_t m_reputationBase[4];
  uint32_t m_reputationFlags[4];
  uint32_t m_parentFactionID;
  float m_parentFactionMod[2];
  uint32_t m_parentFactionCap[2];
  langstringref m_name_lang;
  langstringref m_description_lang;
  uint32_t m_expansion;
  uint32_t m_flags;
  uint32_t m_friendshipRepID;
};