DB/Emotes: Difference between revisions
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'''Column Field Type Notes''' | '''Column Field Type Notes''' | ||
1 ID Integer The id. | 1 ID Integer The id. | ||
2 | 2 EmoteSlashCommand String | ||
3 iRefID_[[AnimationData.dbc|AnimationData]] Integer Animation played on Emote. | 3 iRefID_[[AnimationData.dbc|AnimationData]] Integer Animation played on Emote. | ||
4 | 4 EmoteFlags BitMask* 0x8: Talk, 0x10: Question, 0x20: Exclamation, 0x40: Shout, 0x100: Laugh. These are used for the chatting emotes. | ||
5 | 5 EmoteSpecProc Integer Theory: 0 = perform emote then revert; 1 = loop (emotes); 2 = loop states (ie stun). Actually, at some point in the code, a sound is only played if this is set to 2. | ||
6 | 6 EmoteSpecProcParam Integer Hold the last frame of the animation. Only set for kneel, dead, sleep, at_ease and sit. | ||
Here the Animation is "Stand" all the time. It is most likely used to differ them. | Here the Animation is "Stand" all the time. It is most likely used to differ them. | ||
7 iRefID_[[SoundEntries.dbc|SoundEntries]] Integer A sound that is played on this emote. | 7 iRefID_[[SoundEntries.dbc|SoundEntries]] Integer A sound that is played on this emote. |
Revision as of 18:50, 16 April 2011
Information about /Emotes
Header Info
Records...................103 Fields......................7 Record Size................28 String Block Size........1790
Structure
Column Field Type Notes 1 ID Integer The id. 2 EmoteSlashCommand String 3 iRefID_AnimationData Integer Animation played on Emote. 4 EmoteFlags BitMask* 0x8: Talk, 0x10: Question, 0x20: Exclamation, 0x40: Shout, 0x100: Laugh. These are used for the chatting emotes. 5 EmoteSpecProc Integer Theory: 0 = perform emote then revert; 1 = loop (emotes); 2 = loop states (ie stun). Actually, at some point in the code, a sound is only played if this is set to 2. 6 EmoteSpecProcParam Integer Hold the last frame of the animation. Only set for kneel, dead, sleep, at_ease and sit. Here the Animation is "Stand" all the time. It is most likely used to differ them. 7 iRefID_SoundEntries Integer A sound that is played on this emote.
--Schlumpf 01:35, 13 August 2007 (CEST)