DB/CreatureSoundData
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Header Info
Records..................1266 Fields.....................38 Record Size...............152 String Block Size...........1
Structure
Column Field Type Notes 1 ID Integer 2 iRefID_soundExertionID Integer 3 iRefID_soundExertionCriticalID Integer Confirm? 4 iRefID_soundInjuryID Integer 5 iRefID_soundInjuryCriticalID Integer 6 soundInjuryCrushingBlowID Integer 7 iRefID_soundDeathID Integer 8 soundStunID Integer 9 soundStandID Integer 10 soundFootstepID Integer 11 iRefID_soundAggroID Integer 12 iRefID_soundWingFlapID Integer 13 soundWingGlideID Integer 14 iRefID_soundAlertID Integer 15 iRefID_soundFidget Integer 16 iRefID_soundFidget Integer 17 iRefID_soundFidget Integer 18 iRefID_soundFidget Integer 19 soundFidget Integer 20 iRefID_customAttack Integer 21 customAttack Integer 22 customAttack Integer 23 customAttack Integer 24 iRefID_NPCSoundID Integer 25 loopSoundID Integer 26 creatureImpactType Integer 27 soundJumpStartID Integer 28 soundJumpEndID Integer 29 soundPetAttackID Integer 30 soundPetOrderID Integer 31 iRefID_soundPetDismissID Integer Used by SMSG_PET_DISMISS_SOUND. 32 fidgetDelaySecondsMin Float Time / Interval? 30 seconds? 33 fidgetDelaySecondsMax Float Time / Interval? 60 seconds? m_birthSoundID; // +0x84, size 0x4, type 0 m_spellCastDirectedSoundID; // +0x88, size 0x4, type 0 m_submergeSoundID; // +0x8C, size 0x4, type 0 m_submergedSoundID; // +0x90, size 0x4, type 0 m_creatureSoundDataIDPet; // +0x94, size 0x4, type 0 m_transformSoundID; // +0x98, size 0x4, type 0 m_transformAnimatedSoundID; // +0x9C, size 0x4, type 0
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