DB/CreatureSoundData

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Revision as of 17:34, 11 December 2012 by Genesis (talk | contribs) (Added Category WotLK)
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Header Info

Records..................1266
Fields.....................38 
Record Size...............152
String Block Size...........1

Structure

Column	Field 			Type 		Notes 
1 	ID 			Integer 	
2 	iRefID_soundExertionID 	Integer 	
3 	iRefID_soundExertionCriticalID 	Integer 	Confirm? 
4 	iRefID_soundInjuryID 	Integer 	
5 	iRefID_soundInjuryCriticalID 	Integer 	
6 	soundInjuryCrushingBlowID 		Integer 	
7 	iRefID_soundDeathID 	Integer 	
8 	soundStunID 		Integer 	
9 	soundStandID 		Integer 	
10 	soundFootstepID 		Integer 	
11 	iRefID_soundAggroID 	Integer 	
12 	iRefID_soundWingFlapID 	Integer 	
13 	soundWingGlideID 		Integer 	
14 	iRefID_soundAlertID 	Integer 	
15 	iRefID_soundFidget 	Integer 	
16 	iRefID_soundFidget 	Integer 	
17 	iRefID_soundFidget 	Integer 	
18 	iRefID_soundFidget 	Integer 	
19 	soundFidget 		Integer 	
20 	iRefID_customAttack 	Integer 	
21 	customAttack 		Integer 	
22 	customAttack 		Integer 	
23 	customAttack 		Integer 	
24 	iRefID_NPCSoundID 	Integer 	
25 	loopSoundID 		Integer 	
26 	creatureImpactType 		Integer 	
27 	soundJumpStartID 		Integer 	
28 	soundJumpEndID 		Integer 	
29 	soundPetAttackID 		Integer 	
30 	soundPetOrderID 		Integer 	
31 	iRefID_soundPetDismissID 		Integer 	Used by SMSG_PET_DISMISS_SOUND.
32 	fidgetDelaySecondsMin 		Float 		Time / Interval? 30 seconds? 
33 	fidgetDelaySecondsMax 		Float 		Time / Interval? 60 seconds? 
   m_birthSoundID; // +0x84, size 0x4, type 0
   m_spellCastDirectedSoundID; // +0x88, size 0x4, type 0
   m_submergeSoundID; // +0x8C, size 0x4, type 0
   m_submergedSoundID; // +0x90, size 0x4, type 0
   m_creatureSoundDataIDPet; // +0x94, size 0x4, type 0
   m_transformSoundID; // +0x98, size 0x4, type 0
   m_transformAnimatedSoundID; // +0x9C, size 0x4, type 0

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