DB/CreatureModelData

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Revision as of 00:27, 13 February 2016 by Marlamin (talk | contribs) (Marlamin moved page CreatureModelData.dbc to DB/CreatureModelData)
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9551

Column Field Type Notes
1 ID Integer
2 Flags Integer Known to be checked: 8, 0x40. Known: 4: Has death corpse. 0x80: CGUnit_C::CanCurrentFormMount. 0x10000: has wheels
3 ModelPath String *.MDX!
4 AlternateModel String This is always 0. It was removed in a later version (probably before 3.3.5a.12340)! It would be used, if something was in here. Its pushed into M2Scene::AddNewModel(GetM2Cache(), Modelpath, AlternateModel, 0).
5 sizeClass Integer 4 got mostly big models (ragnaros, nef.) but again, not all big models got 4 ...
6 modelScale Float CMD.Scale * CDI.Scale is used in CUnit.
7 BloodLevel iRefID
8 Footprint iRefID Defines the footpritns you leave in snow.
9 footprintTextureLength Float most time 18.0
10 footprintTextureWidth Float mostly 12, others are 0.0 - 20.0
11 footprintParticleScale Float mostly 1.0, others are 0.0 - 5.0
12 foleyMaterialID Integer always 0.
13 footstepShakeSize iRefID
14 deathThudShakeSize iRefID
15 SoundData iRefID
16 CollisionWidth Float Size of collision for the model. Has to be bigger than 0.41670012920929, else "collision width is too small.".
17 CollisionHeight Float ZEROSCALEUNIT when 0-CollisionHeight < 0
18 mountHeight Float other collision data?
19 geoBoxMin Vec3F These values are the actually maximum and minimum coordinates of the vertices.
22 geoBoxMax Vec3F
25 worldEffectScale Float mostly 1.0, others are 0.03 - 0.9
26 attachedEffectScale Float mostly 1.0, others are 0.5 - 2.9
cata missileCollisionRadius Float
cata missileCollisionPush Float
cata missileCollisionRaise Float

Partly retrieved from "http://www.sourcepeek.com/wiki/CreatureModelData.dbc"

--schlumpf_ 00:53, 10 July 2009 (CEST)

This dbc is being monitored by Warden. --feangren 23 May 2012

6.0.1.18179

struct CreatureModelDataRec {
  uint32_t m_ID;
  uint32_t m_flags;
  uint32_t m_fileDataID;
  uint32_t m_sizeClass;
  float m_modelScale;
  uint32_t m_bloodID;
  uint32_t m_footprintTextureID;
  float m_footprintTextureLength;
  float m_footprintTextureWidth;
  float m_footprintParticleScale;
  uint32_t m_foleyMaterialID;
  uint32_t m_footstepShakeSize;
  uint32_t m_deathThudShakeSize;
  foreign_key<uint32_t, &CreatureSoundDataRec::m_ID> m_soundID;
  float m_collisionWidth;
  float m_collisionHeight;
  float m_mountHeight;
  float m_geoBoxMin[3];
  float m_geoBoxMax[3];
  float m_worldEffectScale;
  float m_attachedEffectScale;
  float m_missileCollisionRadius;
  float m_missileCollisionPush;
  float m_missileCollisionRaise;
  float m_overrideLootEffectScale;
  float m_overrideNameScale;
  float m_overrideSelectionRadius;
  float m_tamedPetBaseScale;
  uint32_t m_creatureGeosetDataID;
  float m_hoverHeight;
};