DB/CreatureModelData: Difference between revisions
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m (Marlamin moved page CreatureModelData.dbc to DB/CreatureModelData) |
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Revision as of 00:27, 13 February 2016
9551
Column | Field | Type | Notes |
---|---|---|---|
1 | ID | Integer | |
2 | Flags | Integer | Known to be checked: 8, 0x40. Known: 4: Has death corpse. 0x80: CGUnit_C::CanCurrentFormMount. 0x10000: has wheels |
3 | ModelPath | String | *.MDX! |
4 | AlternateModel | String | This is always 0. It was removed in a later version (probably before 3.3.5a.12340)! It would be used, if something was in here. Its pushed into M2Scene::AddNewModel(GetM2Cache(), Modelpath, AlternateModel, 0). |
5 | sizeClass | Integer | 4 got mostly big models (ragnaros, nef.) but again, not all big models got 4 ... |
6 | modelScale | Float | CMD.Scale * CDI.Scale is used in CUnit. |
7 | BloodLevel | iRefID | |
8 | Footprint | iRefID | Defines the footpritns you leave in snow. |
9 | footprintTextureLength | Float | most time 18.0 |
10 | footprintTextureWidth | Float | mostly 12, others are 0.0 - 20.0 |
11 | footprintParticleScale | Float | mostly 1.0, others are 0.0 - 5.0 |
12 | foleyMaterialID | Integer | always 0. |
13 | footstepShakeSize | iRefID | |
14 | deathThudShakeSize | iRefID | |
15 | SoundData | iRefID | |
16 | CollisionWidth | Float | Size of collision for the model. Has to be bigger than 0.41670012920929, else "collision width is too small.". |
17 | CollisionHeight | Float | ZEROSCALEUNIT when 0-CollisionHeight < 0 |
18 | mountHeight | Float | other collision data? |
19 | geoBoxMin | Vec3F | These values are the actually maximum and minimum coordinates of the vertices. |
22 | geoBoxMax | Vec3F | |
25 | worldEffectScale | Float | mostly 1.0, others are 0.03 - 0.9 |
26 | attachedEffectScale | Float | mostly 1.0, others are 0.5 - 2.9 |
cata | missileCollisionRadius | Float | |
cata | missileCollisionPush | Float | |
cata | missileCollisionRaise | Float |
Partly retrieved from "http://www.sourcepeek.com/wiki/CreatureModelData.dbc"
--schlumpf_ 00:53, 10 July 2009 (CEST)
This dbc is being monitored by Warden. --feangren 23 May 2012
6.0.1.18179
struct CreatureModelDataRec { uint32_t m_ID; uint32_t m_flags; uint32_t m_fileDataID; uint32_t m_sizeClass; float m_modelScale; uint32_t m_bloodID; uint32_t m_footprintTextureID; float m_footprintTextureLength; float m_footprintTextureWidth; float m_footprintParticleScale; uint32_t m_foleyMaterialID; uint32_t m_footstepShakeSize; uint32_t m_deathThudShakeSize; foreign_key<uint32_t, &CreatureSoundDataRec::m_ID> m_soundID; float m_collisionWidth; float m_collisionHeight; float m_mountHeight; float m_geoBoxMin[3]; float m_geoBoxMax[3]; float m_worldEffectScale; float m_attachedEffectScale; float m_missileCollisionRadius; float m_missileCollisionPush; float m_missileCollisionRaise; float m_overrideLootEffectScale; float m_overrideNameScale; float m_overrideSelectionRadius; float m_tamedPetBaseScale; uint32_t m_creatureGeosetDataID; float m_hoverHeight; };