DB/CreatureModelData: Difference between revisions
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(Structure: Another little work on this. I hate, that they don't access the DBC directely but get a pointer to the row into CUnit ._.) |
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'''Column Field Type Notes''' | '''Column Field Type Notes''' | ||
1 ID Integer | 1 ID Integer | ||
2 Flags Integer Known to be checked: 0x80. Known: 4: Has death corpse. | 2 Flags Integer Known to be checked: 8, 0x40, 0x80. Known: 4: Has death corpse. | ||
3 ModelPath String *.[[MDX]]! | 3 ModelPath String *.[[MDX]]! | ||
4 | 4 AlternateModel String This is always 0. It would be used, if something was in here. Its pushed into M2Scene::AddNewModel(GetM2Cache(), Modelpath, AlternateModel, 0). | ||
5 Unknown Integer* 0 - 4 | 4 got mostly big models (ragnaros, nef.) but again, not all big models got 4 ... | 5 Unknown Integer* 0 - 4 | 4 got mostly big models (ragnaros, nef.) but again, not all big models got 4 ... | ||
6 Scale Float CMD.Scale * CDI.Scale is used in CUnit. | 6 Scale Float CMD.Scale * CDI.Scale is used in CUnit. | ||
7 [[UnitBloodLevels.dbc|BloodLevel]] iRefID | 7 [[UnitBloodLevels.dbc|BloodLevel]] iRefID | ||
8 | 8 [[FootprintTextures.dbc|Footprint]] iRefID Defines the footpritns you leave in snow. | ||
9 Unknown Float big dragons got 30.0, some mounts 24.0 etc | most time 18.0 | 9 Unknown Float big dragons got 30.0, some mounts 24.0 etc | most time 18.0 | ||
10 Unknown Float mostly 12, others are 0.0 - 20.0 | 10 Unknown Float mostly 12, others are 0.0 - 20.0 | ||
11 Unknown Float mostly 1.0, others are 0.0 - 5.0 | 11 Unknown Float mostly 1.0, others are 0.0 - 5.0 | ||
12 Unknown Integer* always 0. | 12 Unknown Integer* always 0. | ||
13 | 13 [[CameraShakes.dbc|GroundShake]] iRefID ground shake? (Kunga) | ||
14 Unknown Integer* 0, 10 - 12, 38 | 0 most of the time. | 14 Unknown Integer* 0, 10 - 12, 38 | 0 most of the time. | ||
15 [[CreatureSoundData.dbc|SoundData]] iRefID | 15 [[CreatureSoundData.dbc|SoundData]] iRefID | ||
16 CollisionWidth Float Size of collision for the model. Has to be bigger than 0.41670012920929, else "collision width is too small.". | 16 CollisionWidth Float Size of collision for the model. Has to be bigger than 0.41670012920929, else "collision width is too small.". | ||
17 CollisionHeight Float ZEROSCALEUNIT when 0-CollisionHeight < 0 | 17 CollisionHeight Float ZEROSCALEUNIT when 0-CollisionHeight < 0 | ||
18 Unknown Float | 18 Unknown Float ''other collision data?'' | ||
19 | 19 MinVert Vec3F These values are the actually maximum and minimum coordinates of the vertices. | ||
22 MaxVert Vec3F | |||
25 Unknown Float mostly 1.0, others are 0.03 - 0.9 | |||
22 | 26 Unknown Float mostly 1.0, others are 0.5 - 2.9 | ||
25 Unknown Float | |||
26 Unknown Float | |||
Retrieved from "http://www.sourcepeek.com/wiki/CreatureModelData.dbc" | Retrieved from "http://www.sourcepeek.com/wiki/CreatureModelData.dbc" |
Revision as of 20:12, 18 August 2009
Header Info
Records...................696 (in patch3.0[zhCN], this value is 1128) Fields.....................23 (in patch3.0[zhCN], this value is 26) Record Size................92 (in patch3.0[zhCN], this value is 104) String Block Size.......23469 (in patch3.0[zhCN], this value is 39871)
Structure
Column Field Type Notes 1 ID Integer 2 Flags Integer Known to be checked: 8, 0x40, 0x80. Known: 4: Has death corpse. 3 ModelPath String *.MDX! 4 AlternateModel String This is always 0. It would be used, if something was in here. Its pushed into M2Scene::AddNewModel(GetM2Cache(), Modelpath, AlternateModel, 0). 5 Unknown Integer* 0 - 4 | 4 got mostly big models (ragnaros, nef.) but again, not all big models got 4 ... 6 Scale Float CMD.Scale * CDI.Scale is used in CUnit. 7 BloodLevel iRefID 8 Footprint iRefID Defines the footpritns you leave in snow. 9 Unknown Float big dragons got 30.0, some mounts 24.0 etc | most time 18.0 10 Unknown Float mostly 12, others are 0.0 - 20.0 11 Unknown Float mostly 1.0, others are 0.0 - 5.0 12 Unknown Integer* always 0. 13 GroundShake iRefID ground shake? (Kunga) 14 Unknown Integer* 0, 10 - 12, 38 | 0 most of the time. 15 SoundData iRefID 16 CollisionWidth Float Size of collision for the model. Has to be bigger than 0.41670012920929, else "collision width is too small.". 17 CollisionHeight Float ZEROSCALEUNIT when 0-CollisionHeight < 0 18 Unknown Float other collision data? 19 MinVert Vec3F These values are the actually maximum and minimum coordinates of the vertices. 22 MaxVert Vec3F 25 Unknown Float mostly 1.0, others are 0.03 - 0.9 26 Unknown Float mostly 1.0, others are 0.5 - 2.9
Retrieved from "http://www.sourcepeek.com/wiki/CreatureModelData.dbc"
--schlumpf_ 00:53, 10 July 2009 (CEST)