DB/CinematicCamera
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This table holds models that can be used as cameras for cinematics. Its defined where they end and which voiceover is used.
Classic
0.5.3.3368
Struct
struct CinematicCameraRec { uint32_t m_ID; stringrefⁱ m_model; uint32_t m_soundID; float m_originX; float m_originY; float m_originZ; float m_originFacing; };
Wrath
3.0.2.895
Table
Column | Field | Type | Notes |
---|---|---|---|
1 | ID | Integer | |
2 | Filepath | String | Which camera is used? |
3 | Voiceover | iRefID | Not set for PalantirOfAzora and Scry_cam. |
4 | X | Float | The coordinates define the end-point, not the start. |
5 | Y | Float | |
6 | Z | Float | |
7 | Rotation | Float |
3.3.5.12340
Table
Column | Field | Type | Notes |
---|---|---|---|
1 | ID | Integer | |
2 | Filepath | String | Which camera is used? |
3 | Voiceover | iRefID | Not set for PalantirOfAzora and Scry_cam. |
4 | X | Float | The coordinates define the end-point, not the start. |
5 | Y | Float | |
6 | Z | Float | |
7 | Rotation | Float |
Warlords
6.0.1.18179
Struct
struct CinematicCameraRec { uint32_t m_ID; stringrefⁱ m_model; foreign_keyⁱ<uint32_t, &SoundEntriesRec::m_ID> m_soundID; float m_origin[3]; float m_originFacing; };