DB/CinematicCamera

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This table holds models that can be used as cameras for cinematics. Its defined where they end and which voiceover is used.

Classic

0.5.3.3368

Struct

struct CinematicCameraRec {
  uint32_t m_ID;
  stringref m_model;
  uint32_t m_soundID;
  float m_originX;
  float m_originY;
  float m_originZ;
  float m_originFacing;
};

Wrath

3.0.2.895

Table

Column Field Type Notes
1 ID Integer
2 Filepath String Which camera is used?
3 Voiceover iRefID Not set for PalantirOfAzora and Scry_cam.
4 X Float The coordinates define the end-point, not the start.
5 Y Float
6 Z Float
7 Rotation Float

3.3.5.12340

Table

Column Field Type Notes
1 ID Integer
2 Filepath String Which camera is used?
3 Voiceover iRefID Not set for PalantirOfAzora and Scry_cam.
4 X Float The coordinates define the end-point, not the start.
5 Y Float
6 Z Float
7 Rotation Float


Warlords

6.0.1.18179

Struct

struct CinematicCameraRec {
  uint32_t m_ID;
  stringref m_model;
  foreign_key<uint32_t, &SoundEntriesRec::m_ID> m_soundID;
  float m_origin[3];
  float m_originFacing;
};