DB/CinematicCamera: Difference between revisions
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Retrieved from "http://www.sourcepeek.com/wiki/CinematicCamera.dbc" | Retrieved from "http://www.sourcepeek.com/wiki/CinematicCamera.dbc" | ||
==6.0.1.18179== | |||
struct CinematicCameraRec { | |||
uint32_t m_ID; | |||
stringref m_model; | |||
uint32_t m_soundID; | |||
float m_origin[3]; | |||
float m_originFacing; | |||
}; | |||
[[Category:DBC]][[Category:3.0.2.8905]][[Category:DBC_WotLK]] | [[Category:DBC]][[Category:3.0.2.8905]][[Category:DBC_WotLK]] |
Revision as of 20:17, 2 November 2014
This table holds models that can be used as cameras for cinematics. Its defined where they end and which voiceover is used.
Structure
Column | Field | Type | Notes |
---|---|---|---|
1 | ID | Integer | |
2 | Filepath | String | Which camera is used? |
3 | Voiceover | iRefID | Not set for PalantirOfAzora and Scry_cam. |
4 | X | Float | The coordinates define the end-point, not the start. |
5 | Y | Float | |
6 | Z | Float | |
7 | Rotation | Float |
Retrieved from "http://www.sourcepeek.com/wiki/CinematicCamera.dbc"
6.0.1.18179
struct CinematicCameraRec { uint32_t m_ID; stringref m_model; uint32_t m_soundID; float m_origin[3]; float m_originFacing; };