DB/CinematicCamera: Difference between revisions

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__TOC__
This table holds models that can be used as cameras for cinematics. Its defined where they end and which voiceover is used.
This table holds models that can be used as cameras for cinematics. Its defined where they end and which voiceover is used.


==Structure==
==0.5.3.3368-1.12.1.5875-3.0.2.895-3.3.5.12340-6.0.1.18179==
===Table===
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Retrieved from "http://www.sourcepeek.com/wiki/CinematicCamera.dbc"
===Struct===
 
==6.0.1.18179==
  struct CinematicCameraRec {
  struct CinematicCameraRec {
   uint32_t m_ID;
   uint32_t m_ID;
   stringref m_model;
   {{Template:Type|stringref}} m_model;
   uint32_t m_soundID;
   {{Template:Type/foreign_key|table=SoundEntries}} m_soundID;
   float m_origin[3];
   float m_origin[3];
   float m_originFacing;
   float m_originFacing;
  };
  };
[[Category:DBC]][[Category:3.0.2.8905]][[Category:DBC_WotLK]]
 
[[Category:DBC]]
[[Category:DBC_Alpha]]
[[Category:DBC_Vanilla]]
[[Category:DBC_WotLK]][[Category:3.0.2.8905]][[Category:3.3.5.12340]]
[[Category:DBC_WoD]][[Category:6.0.1.18179]]
[[Category:DBC_WoD]][[Category:6.0.1.18179]]

Latest revision as of 21:51, 1 October 2017

This table holds models that can be used as cameras for cinematics. Its defined where they end and which voiceover is used.

0.5.3.3368-1.12.1.5875-3.0.2.895-3.3.5.12340-6.0.1.18179

Table

Column Field Type Notes
1 ID Integer
2 Filepath String Which camera is used?
3 Voiceover iRefID Not set for PalantirOfAzora and Scry_cam.
4 X Float The coordinates define the end-point, not the start.
5 Y Float
6 Z Float
7 Rotation Float

Struct

struct CinematicCameraRec {
  uint32_t m_ID;
  stringref m_model;
  foreign_key<uint32_t, &SoundEntriesRec::m_ID> m_soundID;
  float m_origin[3];
  float m_originFacing;
};